The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +3 and the duration is 5 rounds plus your Strength Ability Modifier.
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +2 and the duration is 4 rounds plus your Strength Ability Modifier.
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +5 and the duration is 7 rounds plus your Strength Ability Modifier.
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +6 and the duration is 8 rounds plus your Strength Ability Modifier.
The meleer can elect to go into a defensive mode and use his shield to increase his armor class. While in this mode, the fighter is slowed as under the effect of a slow spell. The AC bonus is +4 and the duration is 6 rounds plus your Strength Ability Modifier.