Bullet is a weapon statistic in Stick Ranger that determines the amount of extra bullets a weapon has. Currently, the only class that has this stat shown is the Whipper. For every SP invested in DEX, the amount of bullets that the character produces goes up by 0.2. The bullet number will be rounded down to the nearest integer. In layman's terms, the number of bullets a whip's magical property fires is dependant on this stat (Which is itself dependant on DEX). For example, after investing five SP into DEX, a Stone Whip will fire four bullets instead of three (the latter of which is what it fires at default). Thus, for every five DEX, the number of bullets a whip fires increases by one. This applies for all whips with magical properties.
Attributes | Values |
---|
rdfs:label
| - Bullet (Stick Ranger stat)
|
rdfs:comment
| - Bullet is a weapon statistic in Stick Ranger that determines the amount of extra bullets a weapon has. Currently, the only class that has this stat shown is the Whipper. For every SP invested in DEX, the amount of bullets that the character produces goes up by 0.2. The bullet number will be rounded down to the nearest integer. In layman's terms, the number of bullets a whip's magical property fires is dependant on this stat (Which is itself dependant on DEX). For example, after investing five SP into DEX, a Stone Whip will fire four bullets instead of three (the latter of which is what it fires at default). Thus, for every five DEX, the number of bullets a whip fires increases by one. This applies for all whips with magical properties.
|
dcterms:subject
| |
abstract
| - Bullet is a weapon statistic in Stick Ranger that determines the amount of extra bullets a weapon has. Currently, the only class that has this stat shown is the Whipper. For every SP invested in DEX, the amount of bullets that the character produces goes up by 0.2. The bullet number will be rounded down to the nearest integer. In layman's terms, the number of bullets a whip's magical property fires is dependant on this stat (Which is itself dependant on DEX). For example, after investing five SP into DEX, a Stone Whip will fire four bullets instead of three (the latter of which is what it fires at default). Thus, for every five DEX, the number of bullets a whip fires increases by one. This applies for all whips with magical properties.
|
is wikipage disambiguates
of | |