Destructive Wave, originally devised by the Elemental Masters, was a Mastery 5 fire spell which allowed a shugenja to throw a wave of searing flames.
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| - Destructive Wave, originally devised by the Elemental Masters, was a Mastery 5 fire spell which allowed a shugenja to throw a wave of searing flames.
- 5th-level evocation Casting Time: 1 action Action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 Thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.
- 5th-level evocation Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage,as well as 5d6 radiant or necrotic damage (your choice),and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
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| - Destructive Wave, originally devised by the Elemental Masters, was a Mastery 5 fire spell which allowed a shugenja to throw a wave of searing flames.
- 5th-level evocation Casting Time: 1 action Action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 Thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.
- 5th-level evocation Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Instantaneous You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage,as well as 5d6 radiant or necrotic damage (your choice),and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
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