One of the most common goals in RPGs is to "save the world." Often this isn't literal, you are merely tring to save society as it is then known. When one takes the ide amore literally examples of Saving the World could incude stopping a meteor from hitting the world.
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| - Save the World
- SAVE the World
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| - One of the most common goals in RPGs is to "save the world." Often this isn't literal, you are merely tring to save society as it is then known. When one takes the ide amore literally examples of Saving the World could incude stopping a meteor from hitting the world.
- Save the World is a common mission received by all hero characters after completing The Awakening. Upon exiting the previous mission, players are transported to one of three different Safehouses, selected by the choice of Mentor selected at character creation, and are given a tour by Oracle.
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| - Safehouse
- (Varies by Mentor)
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| - Instance Entrance
* [1-3] The Awakening
Instance Exit
* [3] Save the World
: One of the Following:
:* [5] Heart and Soul
:* [5] Gorillas By The Sea
:* [5] Panic Attack
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| - One of the most common goals in RPGs is to "save the world." Often this isn't literal, you are merely tring to save society as it is then known. When one takes the ide amore literally examples of Saving the World could incude stopping a meteor from hitting the world.
- Save the World is a common mission received by all hero characters after completing The Awakening. Upon exiting the previous mission, players are transported to one of three different Safehouses, selected by the choice of Mentor selected at character creation, and are given a tour by Oracle.
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