rdfs:comment
| - Unreal Championship 2: The Liandri Conflict is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox game console as a direct sequel to the 2002 game Unreal Championship, which itself is an Xbox port of Unreal Tournament 2003. Unreal Championship 2, much more than its predecessor, is designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is backwards compatible on the Xbox 360.This game also contains a steel-book edition that is hard to find.
- Unreal Championship 2: The Liandri Conflict is the second console exclusive game of the Unreal series, also for Xbox. It was developed by Epic Games and it's the first Unreal game published by Midway Games, otherwise known by the Mortal Kombat series. And, unlike other instances of the Unreal franchise, each character is radically different, with an own weight class, (light-medium-heavy) starting meleƩ and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace.
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abstract
| - Unreal Championship 2: The Liandri Conflict is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox game console as a direct sequel to the 2002 game Unreal Championship, which itself is an Xbox port of Unreal Tournament 2003. Unreal Championship 2, much more than its predecessor, is designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is backwards compatible on the Xbox 360.This game also contains a steel-book edition that is hard to find.
- Unreal Championship 2: The Liandri Conflict is the second console exclusive game of the Unreal series, also for Xbox. It was developed by Epic Games and it's the first Unreal game published by Midway Games, otherwise known by the Mortal Kombat series. The story focuses on the Nakhti empire, an Egyptian-based civilization whose Ascension Rites' Tournament decided who was the one who would rule the Empire. It has the player taking the role of Anubis, a member of the Imperial Legion, while he tries to stop Selket from becoming the Emperor. He's one of the first people to be aware that she's a puppet of the Liandri Corporation, who wants to control the Nakhti people. So, Anubis and his friend Sobek sign up for the Tournament in order to stop her. The game is notorious for it's combat system. It has a strong emphasis on melee combat and mobility, (to the point of having a wider moveset and more adrenaline abilities than those of Unreal Tournament 2004) with the player being able to alternate first-person (non-melee mode) and third-person views. (Melee mode) Each melee weapon of the game has an alternate fire which can stun the opponent, a requirement to do the Coup De Grace. And, unlike other instances of the Unreal franchise, each character is radically different, with an own weight class, (light-medium-heavy) starting meleƩ and ranged weapons, different adrenaline abilities (which determine which moves the player is able to do) and a custom Coup De Grace. Basically, Unreal Championship 2 can be described as a mix of FPS and Fighting Game. In fact, the character roster includes a Guest Fighter in the form of Raiden. Check the game's character sheet for character specific tropes.
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