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Please go to the Wikipedia page, this is only temperary.

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  • Culture
  • Culture
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  • Please go to the Wikipedia page, this is only temperary.
  • Any generic grouping of human people. * Beastfolk (ie Centaurs and Hsunchen) * Praxians (Five Great Tribes, Ten Independent Tribes and other tribes) * Hyalorings (Pentan horse riders). * The cultures are grouped together based on the most prominent culture.
  • Quantitative techniques often try to answer one of three questions with respect to culture: 1. * What results if we assume people have particular cultural traits or norms? What are the observable implications of the traits / norms, how do they shape societal outcomes? 2. * Why do particular cultural traits or norms exist? How do they evolve over time? 3. * Empirically, what cultural traits / norms do people actually hold? This page is (initially) devoted to questions 1 (the impact of culture/norms) and 2 (the causes of culture/norms)
  • Culture refers collectively to a society's values, traditions, customs, and lifestyle.
  • Crime Wars is one of few games that has a in-game culture, the goal is expand the over all expierence.
  • (though see also living_life_to_the_fullest)
  • Culture is generated from the Culture Center logistical structure. These are Temples of Communion, Broadcast Centers, and Media Hubs. Culture is represented in game by phase lanes turning the color of the player whose culture is being spread down that phase lane.
  • In Crusader Kings, a character's culture is the group of people whom the character is most closely related to. A province's culture is which group of people make up the majority of its inhabitants.
  • Culture means
  • Culture (from the Latin cultura stemming from colere, meaning "to make French") is a term that has many different meanings. There are five forms of culture, in no fixed order these are: * Dead (High) Culture * Living (Medium) Culture * Popular (Low) Culture * Social (Rock Bottom) Culture * Hippie (Below The Earth) Culture All of which can be used to make yogurt or cheese.
  • Today there are a lot of culture center or so, and when one hears something like that he thinks: "Wow, that must be great!". But in the fact, there is nothing about great. In the fact, there is no culture - no at all, there is only business - BUSINESS! MONEY; MONEY! - just business, and normally there is nothing interesting and nothing useful at those culture centers. If you go there you just lose your time and your money you could invest in something better.
  • Britain is a country famed for it's culture from musicals in the West End to the Edinburgh Tattoo See also Culture in London
  • Culture is a city specialization in SimCity (2013). It was unconfirmed and absent from gameplay videos before the SimCity Beta. Although minor in its lack of a "growable" specialization HQ, and relatively low income, it has by far the biggest list of buildings. As it attracts and utilizes tourists, it is best to pair it with the gambling specialization.
  • Belarus is extremely cultured. They have cheese and wine.
  • Realms of the Haunting is a game rich in cultural references (mostly of religious and mythological nature) which shall be listed in the following index, along with a description of their meaning.
  • A Culture is a subculture among American wizarding cultures which has chosen not to fully assimilate into the American Wizarding Confederation, and thus can be permitted by individual Territories to follow certain non-standard magical practices. Known Cultures include the Ozarkers and the Majokai.
  • Culture is one of the main statistics in most of the Civilization games. It represents a civilization's artistic, philosophical, and social development and determines how quickly the borders of a city expand.
  • __NOWYSIWYG__ The Culture is a consumable in FarmVille. This item takes 4 minutes to produce with the File:Culture Station-icon.png Culture Station on the in-game Dairy farm at level 4. This item sells for 1 coin.
  • Over time, various events, users and references have become running jokes on the Hamumu forums. For someone new, all these can seem confusing and daunting. So here's an alphabetically sorted list of everything you need to know!
  • à venir...
  • La culture est subventionnée par les communautés. Voici les principales subventions de la communauté française de Belgique aux institutions culturelles (hors infrastructure) en 2003: * 11.676.000 € pour l'Opéra royal de wallonie * 6.842.000 € pour l'Orchestre philarmonique de Liège * 4.192.000 € pour le Théatre national de la Communauté française * 2.975.000 € pour Charleroi/Danses * 2.476.000 € pour Le Botanique * 1.536.939 € pour l'Atelier théatre Jean Vilar
  • Culture is the 21th chapter of Sora no Otoshimono manga.
  • Culture is a mechanic in the Europa Universalis series, a nation's culture helps: determine similar culture groups, and the effects if not an accepted culture. Each nation has a dominant culture, and can have multiple accepted cultures if they meet the requirements.
  • Indian cultural history spans more than 4,500 years. During the Vedic period (c. 1700–500 BCE), the foundations of Hindu philosophy, mythology, and literature were laid, and many beliefs and practices which still exist today, such as dhárma, kárma, yóga, and mokṣa, were established. India is notable for its religious diversity, with Hinduism, Sikhism, Islam, Christianity, and Jainism among the nation's major religions. The predominant religion, Hinduism, has been shaped by various historical schools of thought, including those of the Upanishads, the Yoga Sutras, the Bhakti movement, and by Buddhist philosophy.
  • La ferme hydroponique du Nexus a besoin de spécimens végétaux d'Andromède. Cherchez-en aux coordonnées indiquées.
  • Culture (from the Latin cultura stemming from colere, meaning "to cultivate,") generally refers to patterns of human activity and the symbolic structures that give such activities significance and importance. Cultures can be "understood as systems of symbols and meanings that even their creators contest, that lack fixed boundaries, that are constantly in flux, and that interact and compete with one another" (Findley, Rothney p. 14). Different definitions of "culture" reflect different theoretical bases for understanding, or criteria for evaluating, human activity.
  • Peel rated Culture's first session in 1982 among the very best recorded for his show, describing it as “one of the great sessions recorded for this programme over the years” (see 30 August 2001). A particular favourite was the session version of ‘Lion Rock’, which he played regularly at his own live events (see 21 June 2001). The track, a Peelenium 1982 selection, appeared on both Peel's own FabricLive.07 compilation and the posthumous release John Peel – A Tribute. Listeners voted the song into the all-time 2000 Festive Fifty.
  • Traditional Irish music can still be seen throughout the streets of Limerick. There are reels, jigs, etc. It is very common to walk into a pub at evening and hear bands play banjos, concertinas, accordions, whistles, flutes, fiddles, spoons, bodhrans, mandolins, guitars, and uilleann bagpipes.
  • Seattle being the famous "Grunge Capitol" of the 90s led by Kurt Cobain of Nirvana, the Pacific Northwest has had a thriving music scene ever since. Current popular bands of the area include the Issaquah group Modest Mouse and The Microphones of Olympia. Modest Mouse has recently started recording on Sony's big music label though many prefer their older, more raw, sounds to the "mainstream shit", in the words of a true northwestern music snob. This article is a stub. Please help PNWcommunity by expanding it.
  • Second Life has a wide variety of cultural history created by residents who come from all across the real world and mix together in SL. Because of the many different backgrounds of residents SL has become in a way a small country much like the United States where a wide spectrum of social habits and moral backgrounds can be seen.
  • Civilized life matures as culture as long history ripens into civilization. Though culture is a very common conception, rarely do we think about how it came about. The physically strong man who is industrious lives in affluence. His strength naturally offers protection to those around, even when he does not exercise it. * Cultural sensitivity makes one a valuable human being. * Culture is inclusive of physical health, vital wealth as well as mental enlightenment.
  • Culture, also referred to as Influence, represents how much your own people and other people respect your civilization. This is separate from "military respect". Each planet generates a certain amount of culture/influence. Racial abilities, certain wonders, and influence resources affect your Culture Ability. If your influence is more than 4x that of the native alien influence on a planet you don't control, there is a per-turn chance that this planet will culturally defect and decide to join your civilization. This is indicated by the number in parenthesis next to the influence number.
  • Culture in terms of Middle-earth, refers to the cumulative deposit of knowledge, experience, beliefs, values, attitudes, meanings, hierarchies, religion, notions of time, roles, spatial relations, concepts of the world, and material objects and possessions acquired by a group of people in the course of generations through individual and group striving.
  • Culture (from the Latin cultura stemming from colere, meaning "to cultivate") is a term that commonly refers to an integrated pattern of human knowledge, belief, and behavior that depends upon the capacity for symbolic thought and social learning. Culture may also envelop the set of shared attitudes, values, goals, and practices that characterizes an institution, organization or group.
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