Gwyn was the first full time environment artist on Torment: Tides of Numenera, and is working on many areas of the game, in particular, the Bloom. While creating the various areas of the Bloom, he researched images of "cancer, disease, scars, scabs, cysts, gory accidents, and surgery". He drew inspiration in particular from high resolution pictures of a dissected heart, and a collection of tongue cancer images.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - Gwyn was the first full time environment artist on Torment: Tides of Numenera, and is working on many areas of the game, in particular, the Bloom. While creating the various areas of the Bloom, he researched images of "cancer, disease, scars, scabs, cysts, gory accidents, and surgery". He drew inspiration in particular from high resolution pictures of a dissected heart, and a collection of tongue cancer images.
|
dcterms:subject
| |
foaf:homepage
| |
dbkwik:torment/pro...iPageUsesTemplate
| |
Games
| - Torment: Tides of Numenera
|
Role
| |
mobygames
| |
Website
| |
abstract
| - Gwyn was the first full time environment artist on Torment: Tides of Numenera, and is working on many areas of the game, in particular, the Bloom. While creating the various areas of the Bloom, he researched images of "cancer, disease, scars, scabs, cysts, gory accidents, and surgery". He drew inspiration in particular from high resolution pictures of a dissected heart, and a collection of tongue cancer images.
|