About: Hunting Hound (Final Fantasy VI)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It is the least dangerous of the enemies faced in the battle for the esper, and any of the party's special attacks, including Tools and magic, will be enough to defeat them. They will flee from battle if the other enemies are defeated first.

AttributesValues
rdfs:label
  • Hunting Hound (Final Fantasy VI)
rdfs:comment
  • It is the least dangerous of the enemies faced in the battle for the esper, and any of the party's special attacks, including Tools and magic, will be enough to defeat them. They will flee from battle if the other enemies are defeated first.
Level
  • 13(xsd:integer)
Attack
  • 16(xsd:integer)
dcterms:subject
gba normal attack
snes other abilities
Magic Defense
  • 140(xsd:integer)
snes special attack
gba special attack
gba steal
gba control
  • Attack, Bite
morph miss rate
  • 0.0
gba steal
gba sketch
  • Attack, Bite
GBA Location
gba prev
  • Corporal
Gil
  • 55(xsd:integer)
gba other abilities
ios next
  • Vulture
magic evasion
  • 0(xsd:integer)
snes steal
snes normal attack
gba next
  • Fossil Dragon
snes control
  • Battle, Bite
snes sketch
  • Battle, Bite
cannot escape
  • true
gba bestiary
  • 55(xsd:integer)
Evasion
  • 0(xsd:integer)
snes location
snes steal
hit rate
  • 100(xsd:integer)
ios bestiary
  • 128(xsd:integer)
ios prev
  • Corporal
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 75(xsd:integer)
PS
  • BountMan
Speed
  • 32(xsd:integer)
GBA
  • Hunting Hound
Fire
  • Weak
Magic
  • 10(xsd:integer)
MP
  • 50(xsd:integer)
snes morph
gba rage
  • Attack, Bite
morph id
  • 2(xsd:integer)
snes rage
  • Battle, Bite
Exp
  • 115(xsd:integer)
iOS
  • Hunting Hound
HP
  • 285(xsd:integer)
SNES
  • Bounty Man
abstract
  • It is the least dangerous of the enemies faced in the battle for the esper, and any of the party's special attacks, including Tools and magic, will be enough to defeat them. They will flee from battle if the other enemies are defeated first.
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