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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can cast spells which can summon any form of creatures, items, spirits, demons, deities or elements.

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  • Conjuration
  • Conjuration
  • Conjuration
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  • The user can cast spells which can summon any form of creatures, items, spirits, demons, deities or elements.
  • Conjuration is an advanced form and branch of Transfiguration, some of the most complex magic taught at Hogwarts School of Witchcraft and Wizardry. Conjurations are distinguished from the other branches of Transfiguration by their ability to transfigure the desired object from 'thin air'. Conjuration is more than difficult than Transformation, Switching, and Vanishment. The only form of Transfiguration exceeds Conjuration in difficulty is Human Transfiguration.
  • Conjuration is the power to create or to uncreate something or someone from nothing. This is a very rare, and, if used correctly, powerful ability. How powerful a being's ability to conjure things differentiates based on their over all power. Archangels, such as Gabriel, can literally create entire worlds with the snap of their fingers. Witches, on the other hand, have never been seen conjuring much more than a few insects at a time.
  • The conjuration school of arcane magic calls materials, creatures or energy to the caster and can also be reversed to send creatures to other places, either over long distances or even to a whole different plane of existence. A wizard who specialized in conjurations spells is called a conjurer.
  • Conjuration is the ability to materialize imaginary objects and beings at will. This power is channeled through both the mind and the hands and triggered by focus or imagination. Conjuration can also be achieved through Spell Casting and sometimes a spell is required to activate this power.
  • One of the eight schools of arcane magic recognized throughout Golarion, conjuration focuses on summoning magical effects and creatures. A wizard that specializes in conjuration is called a conjurer, though the term can also be used to incorrectly refer to any arcane caster by those not familiar with the individual schools of magic.
  • Spells from the conjuration spell school can bring creatures to the caster, normally in the form of summoned allies. This is also the school with the primary curative spells, including the spells that cure death. Prohibited school: transmutation Prohibited to: abjurers, evokers, and transmuters
  • Using this ability, David and Meresu can conjure any object out of nothingness. However, it is impossible for them to learn to conjure people, or any living beings. Larger and more complicated objects also take more time and effort, and often certain ritualistic words must be spoken to help gain the neccessary concentration to produce them. As they develop the ability, the need for these words will decrease.
  • Le pouvoir de Conjuration est la capacité de matérialiser des objets, des êtres imaginaires ou non à volonté. Ce pouvoir est contrôlé par l'esprit et canalisé par les mains. Le pouvoir de Conjuration peut également être obtenue par le biais d'incantations et parfois un sort est nécessaire pour activer ce pouvoir.
  • Conjuration is an ambiguous term. It can refer to: * Conjuration (4e keyword) * Conjuration School (SRD spell school)
  • La Conjuration est un sort qui, en sacrifiant la vie de son lanceur, permet de ressuciter automatiquement tous les autres équipiers morts. La Danse de conjuration a le même effet. Porter un brassard de conjuration permet de déclencher cet effet automatiquement à la mort du porteur, disparaissant dans le processus.
  • Conjuration (or conjuring) is a type of magic spell used by certain magicians (usually known as conjurors although this term is rare in the World of Daventry).
  • Conjuration could range from basic substances like fire, light and electricity to more complex material forms such as inanimate objects and even living creatures. Since Willow Rosenberg and Anya Jenkins claimed that magic itself did not break the laws of physics, it's likely that magic practitioners did not truly make something from nothing, but instead brought matter forth into their dimension using magical energies from other dimensions. Magic practitioners had a tendency to use the word "conjuring" when summoning deities or beings during magic rituals, implying that conjuration might only be relative in this dimension as they were summoning that being out of it dimension, making it real in theirs.
  • The sphere of conjuration involves using Nevernal energy to craft or summon items that may be useful to your character.
  • Conjuration is the study of summoning - both creatures and objects. Ever really, really wanted a fresh drink of spring water when you're in the middle of nowhere? Conjuration, my friend, is the answer. There is nothing more enjoyable for a mage than creating a fresh slice of bread or a glass of water. Just ask any of us! Back to The Schools of Arcane Magic
  • Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands. The creature or object must appear within the spell’s range, but it does not have to remain within the range.
  • A versão Americana da Olympic Recordings contém faixas ao vivo adicionais e a arte-final do cd é em ouro. Foi lançado como um digipack como a impressão da Regain. Limitadas versões de miniLP da Regain também existem. Versão completa do Tracklist da versão Americana: 1. Conjuration ov Sleep Daemons 2. Wish 3. Welcome to Hell 4. Christians to the Lions (Live) 5. Decade ov Therion (Live) 6. From the Pagan Vastlands (Live) 7. Antichristian Phenomenon (Live) 8. Lam (Live) 9. Satan's Sword (I Have Become) (Live) 10. Chant For Eskaton 2000 (Live) Tracklist:right 1. Conjuration ov Sleep Daemons 03:24
  • Ce sont des enchantements. Elles permettent par exemple aux classes infligeant des dégâts physiques comme le Rôdeur, le Guerrier ou l'Assassin de les augmenter considérablement en portant une arme infligeant des dégâts élémentaires associés ou en utilisant une compétence modifiant le type de dégâts. Il n'existe pas de conjuration pour la Magie de la terre ce qui est un peu logique car en plus de faire de gros dégâts les personnages pourraient utiliser les compétences de cette caractéristique pour avoir de gros bonus d'armure. A noter qu'il existe d'autres compétences portant le nom de conjuration comme :
  • Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to the spellcaster (summoning) actually transport creatures from another plane of existence to the spellcaster's plane (calling), heal (healing) transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures conjured, in NWN2, always obey the spellcaster's basic commands, although cannot be possessed by puppet mode. For a list of all spells which are of the school of Conjuration, see: .
  • Conjurations is a creation of magical energy that resembles a creature, object or some other phenomenon. Even if it looks like a creature or displays sentience, it is not considered a creature. Unless specified otherwise by the power creating the conjuration, it uses the following rules: Additional rule clarifications were found in the FAQ for the player's handbook: * Conjurations are not creatures, and do not provoke opportunity attacks. * As conjurations can float, they may be summoned mid-air (such as using Shaman spirit companion to attack a flying creature).
Alignment
  • Neutral
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Row 4 info
  • from "anywhere"/"everywhere".
  • summon/call/send/retrieve/message off people/objects/entities
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  • Power/Ability to:
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  • Power/Ability to:
  • Naturally held by:
ability to
  • create objects via supernatural means
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