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Tâna was a mountain realm situated near the southeastern shores of Endor. The Orosúli (Q. "Mountains of the Wind") rose to the west, and slowly fell into foothills to the east and in deep vales that reached the sea, while the rivers Kirmías, Usûlo served as the area's southern and northern boundaries. The Tânim had a semi-nomadic culture, based on herding and hunting. Settlements were often built on highly defensible spots, such as a cliff, a steep hill or a mountain-side, to defend against invaders. Few Tânim lived on the rocky seashore, due to the threat of pirates and raiders. They distrusted the ways of sea-faring peoples and the landscape prevented the building of but a few harbours. However, the sea granted this land a mild climate, thanks to favourable winds which blew during spring

AttributesValues
rdfs:label
  • Tâna
rdfs:comment
  • Tâna was a mountain realm situated near the southeastern shores of Endor. The Orosúli (Q. "Mountains of the Wind") rose to the west, and slowly fell into foothills to the east and in deep vales that reached the sea, while the rivers Kirmías, Usûlo served as the area's southern and northern boundaries. The Tânim had a semi-nomadic culture, based on herding and hunting. Settlements were often built on highly defensible spots, such as a cliff, a steep hill or a mountain-side, to defend against invaders. Few Tânim lived on the rocky seashore, due to the threat of pirates and raiders. They distrusted the ways of sea-faring peoples and the landscape prevented the building of but a few harbours. However, the sea granted this land a mild climate, thanks to favourable winds which blew during spring
dcterms:subject
abstract
  • Tâna was a mountain realm situated near the southeastern shores of Endor. The Orosúli (Q. "Mountains of the Wind") rose to the west, and slowly fell into foothills to the east and in deep vales that reached the sea, while the rivers Kirmías, Usûlo served as the area's southern and northern boundaries. The Tânim had a semi-nomadic culture, based on herding and hunting. Settlements were often built on highly defensible spots, such as a cliff, a steep hill or a mountain-side, to defend against invaders. Few Tânim lived on the rocky seashore, due to the threat of pirates and raiders. They distrusted the ways of sea-faring peoples and the landscape prevented the building of but a few harbours. However, the sea granted this land a mild climate, thanks to favourable winds which blew during spring and summer. It was only with the Lôchan arrival that some few cities, including Yelshey, the Red City, were built. Yelshey became famous throughout this region, and even as far away as Ormal Bay, because of unique red crystals that could be found in the sand of the beaches here. These were sold at high price to the nobles of the Lôchan Empire. Built upon a high cliff, Yelshey was the capital of Tâna, and was considered, by the Tânim, as their spiritual and military center - as the first the meeting place between deities who lived on the mountains and those who lived on the sea, and as birthplace of Zojaw the Hunter God. The Tânim mostly honored the Gods of Nature, Anât and Zôjaw (by three sacred mountains and pilgrimage routes), but paid also a tribute to Ezan, the Sea God. A red gem in the green forest served as the Tânim symbol. The Tânim were very good mercenaries often employed for tactical operation in the mountains. They never tried to increase their territory, but they were capable to defend it until death, even against Argaw or Brôdim.
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