About: Beheaded Glitch   Sponge Permalink

An Entity of Type : dbkwik:resource/wNUy4CEofpyKjC0UxquPrw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Beheaded Glitch, also known as Beheaded, or not? is a glitch in TimeSplitters Future Perfect. If a zombie is beheaded, blood gushes out of its neck for about five seconds. If a zombie respawns less than five seconds after it was beheaded, blood still gushes from its neck, with its head still on until the animation's set time is elapsed.

AttributesValues
rdf:type
rdfs:label
  • Beheaded Glitch
rdfs:comment
  • The Beheaded Glitch, also known as Beheaded, or not? is a glitch in TimeSplitters Future Perfect. If a zombie is beheaded, blood gushes out of its neck for about five seconds. If a zombie respawns less than five seconds after it was beheaded, blood still gushes from its neck, with its head still on until the animation's set time is elapsed.
dcterms:subject
req
  • TimeSplitters Future Perfect
  • -Zombie
dbkwik:timesplitte...iPageUsesTemplate
Name
  • Beheaded, or not?
abstract
  • The Beheaded Glitch, also known as Beheaded, or not? is a glitch in TimeSplitters Future Perfect. If a zombie is beheaded, blood gushes out of its neck for about five seconds. If a zombie respawns less than five seconds after it was beheaded, blood still gushes from its neck, with its head still on until the animation's set time is elapsed.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software