In BioShock, Gene Banks are used to modify the player's Plasmid and Gene Tonic loadouts. The latter are separated into three types: Physical, Engineering and Combat, and a maximum of six of each type can be equipped at a time. The player can also wield up to six Plasmids simultaneously. Not all of these Plasmid and Tonic slots are open at the beginning, as the player starts out with only two Plasmid Slots and two Tonic Slots for each tonic type. Additional slots must be purchased at a Gatherer's Garden. As the player hovers over a particular Plasmid or Tonic, a brief description is given as to its effects, as well as a commercial caption advertising the product.
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| - In BioShock, Gene Banks are used to modify the player's Plasmid and Gene Tonic loadouts. The latter are separated into three types: Physical, Engineering and Combat, and a maximum of six of each type can be equipped at a time. The player can also wield up to six Plasmids simultaneously. Not all of these Plasmid and Tonic slots are open at the beginning, as the player starts out with only two Plasmid Slots and two Tonic Slots for each tonic type. Additional slots must be purchased at a Gatherer's Garden. As the player hovers over a particular Plasmid or Tonic, a brief description is given as to its effects, as well as a commercial caption advertising the product.
- The Gene Bank is a repository of Zerg DNA from all assimilated species encountered. Its main purpose is to store genetic traits that may be useful in later situations. While some traits remain "standard", new evolutions become necessary for surviving the Koprulu Sector. The Gene bank proves useful as the forgotten DNA may hold the key to victory when no new species can be infested. Special abilities:
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| - The Gene Bank is a repository of Zerg DNA from all assimilated species encountered. Its main purpose is to store genetic traits that may be useful in later situations. While some traits remain "standard", new evolutions become necessary for surviving the Koprulu Sector. The Gene bank proves useful as the forgotten DNA may hold the key to victory when no new species can be infested. Special abilities:
* Primal DNA - unlocks all Primal Zerg Strains
* Crossbreeding - allows combining abilities of variant strains into a single species (i.e. Zergling gets all abilities from both Raptor and Swarmling variants)
* Transgentic Structures - unlocks all Zerg Campaign Buildings
- In BioShock, Gene Banks are used to modify the player's Plasmid and Gene Tonic loadouts. The latter are separated into three types: Physical, Engineering and Combat, and a maximum of six of each type can be equipped at a time. The player can also wield up to six Plasmids simultaneously. Not all of these Plasmid and Tonic slots are open at the beginning, as the player starts out with only two Plasmid Slots and two Tonic Slots for each tonic type. Additional slots must be purchased at a Gatherer's Garden. As the player hovers over a particular Plasmid or Tonic, a brief description is given as to its effects, as well as a commercial caption advertising the product.
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