Endure resists flinching from enemy attacks temporarily, allowing to escape without being slowed down by damage. This skill also increases magic defense when the skill is active.
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| - Endure resists flinching from enemy attacks temporarily, allowing to escape without being slowed down by damage. This skill also increases magic defense when the skill is active.
- __NOWYSIWYG__ Endure Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Endure (Japanese: こらえる Endure) is a Normal-type status move.
- To endure they needed to accept the people
- Endures all attack with at least 1 HP.Works for 3 attacks.Cannot use if user has 1 HP already.
- Endure is an Xtreme Wrestling Association pay-per-view. Brought in During late last year. Robert McDigg made the Decision that there was a need of a PPV for the Month of September and being that every month XWA has held a PPV, he thought there was a need for one in September and so, Endure was created.
- Endure removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
- A very useful skill when mobbing monsters. Use this skill to prevent stun lock if you are repeatedly attacked by monsters. As the skill name says, this enables caster to endure, meaning, you will not flinch when attacked. When attacked walking, you will not stop. When attacked while sitting, you will not stand up. When attacked while attacking, no there will be no delay to your next attack. However, you will still take a full hit. There is a 10 second cooldown after casting endure. There are also items that reciprocate this effect:
* Eddga Card (MVP Footgear Card)
* Anodyne
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enabled with
| - *Swordman and Super Novice
*Basic Shoes, Professional Shoes, Elite Shoes
*Path Boots
*Faction Boots
*Odin Set
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| - Normal
- Active
- Self Buff
- Supportive
- Active Skill
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DESC
| - Increase Defense while decreasing the caster's Movement Speed for skill's duration.
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abstract
| - A very useful skill when mobbing monsters. Use this skill to prevent stun lock if you are repeatedly attacked by monsters. As the skill name says, this enables caster to endure, meaning, you will not flinch when attacked. When attacked walking, you will not stop. When attacked while sitting, you will not stand up. When attacked while attacking, no there will be no delay to your next attack. However, you will still take a full hit. This skill cancels after receiving 7 hits from monsters, but will work until the duration when receiving hits from players. The skill also gives a bonus Mdef by 1*Skill Level. The anti-flinch effect is disabled during WoE but not the bonus Mdef it gives. There is a 10 second cooldown after casting endure. There are also items that reciprocate this effect:
* Eddga Card (MVP Footgear Card)
* Anodyne
- Endure resists flinching from enemy attacks temporarily, allowing to escape without being slowed down by damage. This skill also increases magic defense when the skill is active.
- __NOWYSIWYG__ Endure Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Endure (Japanese: こらえる Endure) is a Normal-type status move.
- To endure they needed to accept the people
- Endures all attack with at least 1 HP.Works for 3 attacks.Cannot use if user has 1 HP already.
- Endure is an Xtreme Wrestling Association pay-per-view. Brought in During late last year. Robert McDigg made the Decision that there was a need of a PPV for the Month of September and being that every month XWA has held a PPV, he thought there was a need for one in September and so, Endure was created.
- Endure removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
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is M4P
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