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A fixed encounter, also known as spiked tiles when referring to games comprised of sprites, refers to a method of entering a battle. Fixed encounters differ from the basic random encounters due to their fixed nature; a fixed encounter starts when a player steps on a certain tile or interacts with a certain object. Fixed encounters are the normal method for engaging in a boss fight, and will occasionally be accompanied by dialogue, scripted actions or, in later titles, cutscenes.

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  • Fixed encounter
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  • A fixed encounter, also known as spiked tiles when referring to games comprised of sprites, refers to a method of entering a battle. Fixed encounters differ from the basic random encounters due to their fixed nature; a fixed encounter starts when a player steps on a certain tile or interacts with a certain object. Fixed encounters are the normal method for engaging in a boss fight, and will occasionally be accompanied by dialogue, scripted actions or, in later titles, cutscenes.
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dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
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  • A fixed encounter, also known as spiked tiles when referring to games comprised of sprites, refers to a method of entering a battle. Fixed encounters differ from the basic random encounters due to their fixed nature; a fixed encounter starts when a player steps on a certain tile or interacts with a certain object. Fixed encounters are the normal method for engaging in a boss fight, and will occasionally be accompanied by dialogue, scripted actions or, in later titles, cutscenes. There are two common uses for fixed encounters, the first being to enter a surprise battle against bosses or stronger enemies. The second use is to impede the player, or to protect an area such as a Treasure Chest. Fixed encounters cannot be protected against with No Encounters abilities. Fixed encounters are only of note in earlier games in the series where random encounters were the norm. As the series started moving away from random encounters in Final Fantasy XI, it could be said that every encounter in the modern games is a fixed encounter.
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