About: Eye of Kane   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Eye of Kane is a Nod support structure in Tiberium Alliances which provides anti-aircraft defense for the base it is defending. The Eye of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (10 fields) with an artillery barrage in their defense area against incoming attacks. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 0% vs Infantry, 0% vs Vehicles, 9% vs Aircraft.

AttributesValues
rdfs:label
  • Eye of Kane
rdfs:comment
  • The Eye of Kane is a Nod support structure in Tiberium Alliances which provides anti-aircraft defense for the base it is defending. The Eye of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (10 fields) with an artillery barrage in their defense area against incoming attacks. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 0% vs Infantry, 0% vs Vehicles, 9% vs Aircraft.
dcterms:subject
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
Role
  • Anti-Aircraft Support
Name
  • Eye of Kane
ImgSize
  • 150(xsd:integer)
Cost
  • $300k, 750k RP
abstract
  • The Eye of Kane is a Nod support structure in Tiberium Alliances which provides anti-aircraft defense for the base it is defending. The Eye of Kane is a unique building and so it needs one clear plot spacing from other unique buildings. It automatically supports all alerted friendly bases within range (10 fields) with an artillery barrage in their defense area against incoming attacks. Additionally, the artillery support can be manually calibrated on one player base (default: own base) within 10 fields to defend that base without being alerted. Artillery support requires weapon calibration which requires 60 seconds plus an additional 40 seconds per field. Only one support building of this type in can be constructed per base. Damages (for lower levels, damages evolution between level 1 and 65 structures): Same level as enemy: 0% vs Infantry, 0% vs Vehicles, 9% vs Aircraft. 1 level below enemy: 0% vs Infantry, 0% vs Vehicles, 4.5~8.9% vs Aircraft. 2 levels below enemy: 0% vs Infantry, 0% vs Vehicles, 3~8.7% vs Aircraft.
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