Blobnet is the 23rd level in Chip's Challenge 1, and is on any serious Chipster's list of Most Hated Levels of All Time. The 80 blobs bouncing around randomly within structured squares to collect 88 computer chips among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous bold time struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level.
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| - Blobnet is the 23rd level in Chip's Challenge 1, and is on any serious Chipster's list of Most Hated Levels of All Time. The 80 blobs bouncing around randomly within structured squares to collect 88 computer chips among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous bold time struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level.
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chips available
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difficulty lynx
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bold lynx
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Password
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levelset
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bold difficulty ms
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bold ms
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bold complexity ms
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difficulty ms
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bold difficulty lynx
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bold complexity lynx
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Hint
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chips required
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dbkwik:chipschalle...iPageUsesTemplate
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abstract
| - Blobnet is the 23rd level in Chip's Challenge 1, and is on any serious Chipster's list of Most Hated Levels of All Time. The 80 blobs bouncing around randomly within structured squares to collect 88 computer chips among thin tunnels has led to one of the most wrenching, mindless, strategic (or lack of it), and generally outrageous bold time struggles in Chip's Challenge history. Though proper strategy will solve the level easily as long as one can keep a cool head, Blobnet is easily lost, many times over, by impatience or gross errors that would not occur in any other level. The basic route can be constructed by altering the AVI route to avoid all floor spaces except the chips and eventually the exit. The next step is logic.
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