About: Xomia "Youngbloods"   Sponge Permalink

An Entity of Type : dbkwik:resource/DTRP4D2x003ChrCxDtPQKg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Their story begins in late M40. There were already Orks on Xomia, leftover from a period long before human settlement. Xomia did not have any Imperial Guard at the time and so the PDF's solution to this problem was to keep them fighting amongst themselves and keeping them from threatening their settlements. When in the field they fought as guerrillas- killing Ork leaders, keeping them contained and fighting amongst themselves long enough for them to revert into savagery.

AttributesValues
rdf:type
rdfs:label
  • Xomia "Youngbloods"
rdfs:comment
  • Their story begins in late M40. There were already Orks on Xomia, leftover from a period long before human settlement. Xomia did not have any Imperial Guard at the time and so the PDF's solution to this problem was to keep them fighting amongst themselves and keeping them from threatening their settlements. When in the field they fought as guerrillas- killing Ork leaders, keeping them contained and fighting amongst themselves long enough for them to revert into savagery.
Leader
  • Oksen Krikorian Nurasyl Abdulin
Strength
  • 1600(xsd:integer)
dcterms:subject
dbkwik:warhammer40...iPageUsesTemplate
Name
  • Xomia 1st Infantry
Speciality
  • Mechanized Infantry
Other Names
  • "Youngbloods"
war cry
  • "The Blood is Strong!"
Homeworld
  • Xomia
Uniform
special weap
  • "Bonehammer" Shotgun
heavy weap
  • Lascannon
abstract
  • Their story begins in late M40. There were already Orks on Xomia, leftover from a period long before human settlement. Xomia did not have any Imperial Guard at the time and so the PDF's solution to this problem was to keep them fighting amongst themselves and keeping them from threatening their settlements. They were forced to make a rapid change when a WAAAGH arrived in orbit this proved to more than they could easily handle- the ships that were not destroyed landed enough Orks to unite the Ferals behind strong leadership and the destroyed vessels left behind enough debris that the Xomia could not send a clear signal for help for over six centuries. Several leading families would emerge as leaders- among them the Arbazians, wealthy industrialists with ties to the Adeptus Mechanicus whose factories would produce weapons, armor, and Chimeras. Gradually the rest of the Imperium assumed them lost and so they were forced to stand alone, and stand together with almost every family producing at least one soldier. They retreated back to their mountain cities,most notably the capital Zamarian-named for the family who built it, and fortified farms fighting behind walls where they could. When in the field they fought as guerrillas- killing Ork leaders, keeping them contained and fighting amongst themselves long enough for them to revert into savagery. But these endless civil wars would also produce capable Ork leaders- they would unite the disparate warbands and launch new offensives, on occasion bolstered by Orks landing from offworld bringing new Boyz and gear along with their expertise. This cycle continued countless times over the centuries but as the war continued the men and women fighting it got better at doing so.Their tactics changed, instead of mere containment and defensive operations they got much more aggressive taking and holding land, standing and fighting instead of launching ambushes and then retreating behind high walls ringed with towers and heavy weapons. The final years of the long war would come in 650 M41 when enough debris had fallen from orbit for a clear signal to be sent out, reestablishing contact with old friends. They received help from other regiments with reputations as Ork fighters- the Imperial Guard of Olea, Khazamga and The Kashidaan Cluster Together they would reduce the Orks to a minor threat easily dealt with by the world's PDF- going back to the old days, keeping them contained and fighting amongst themselves. With their world free and their place in the Tricamerate Pact secured The Departmento Munitorum built a stronghold in Zamarian and looked for men and women willing to take to the stars to fight Orks and other Xenos in the name of the Imperium. The Youngbloods would lead the charge driven by revenge and wanderlust doing their part, and doing it well, to keep the Greenskins from conquering any other Imperial worlds. The latest generation of the unit have been redeployed alongside other Tricamerate Pact units to the fringes of the River of Exiles to face new enemies.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software