About: Stables   Sponge Permalink

An Entity of Type : dbkwik:resource/_hRTqgtF_huKY9IHx4fjbA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Stables are the Knight´s barracks for the cavalry. It can create Knights, Knight Champions and Knight Lords. Stables also can upgrade your cavalry. Stables requires level 2 Castle.

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rdf:type
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  • Stables
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  • The Stables are the Knight´s barracks for the cavalry. It can create Knights, Knight Champions and Knight Lords. Stables also can upgrade your cavalry. Stables requires level 2 Castle.
  • Stables is an indoor Level, and the second Level on the upper left Level path, in Return to Dark Castle.
  • The creature responsible for Edward's wounds, sneaks up behind Koudelka and attempts to kill her. Unable to aim because of his injuries, Edward throws the gun to Koudelka so she can finish off the creature. Having killed the beast, Koudelka then, reluctantly, but wishing to thank him for saving her life, heals Edward, and the pair start their journey through the Monastery
  • Health-points: 3000
  • All horses carry full supplies for the well-equipped rider.
  • A combination Battle/Trade/Intrigue building, and a place to craft basic units. The Stables unlocks at level 40 and costs 1,200 File:Silver Icon.png to build.
  • The Stables are part of Ghoulhaven Hall's Farmyard. The second part of the riddle that unlocks the Baron's Quarters is found here. When Cooper enters the stables, Mr. Ribs tells him that the horses have been scared off by a bunch of Fire Imps and gives him the Fire Extinguisher.
  • Any hero can visit the stables, and it will increase the hero's movement by +5 per day for the rest of that week, allowing them to move further on the adventure map. The stables has the most effect when visited on the first day of the week, and the least effect when visited on the last day of the week. In Heroes IV, the stables instead increases movement for the next seven days, so what day it's visited doesn't matter. The stable can also be built in towns from Heroes III onwards.
  • To build the stables to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Stables is a research lab northwest of New Reno, just outside the city limits. Controlled by the Mordino family, the Stables are the primary production and research site for the family's Jet-driven empire. The site takes its name from its previous purpose; it is a converted stable and livestock pen.
  • Stables are a type of Town Building. It can be constructed in any town belonging to any race except the Halflings and Dwarves. A town must contain a Smithy before it can construct Stables. The Stables' base construction cost is File:Icon Production.png . Also, Stables + Temple unlocks the useful Animists' Guild, which improves farming efficiency and speeds up healing. The Stables building requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, Stables can be sold back for File:Icon Gold.png .
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  • 24(xsd:integer)
dcterms:subject
Factions
map marker
  • Stables
Quests
Upgrade
  • Stalls
  • War Horse
Resource
  • Smallfolk
  • Stone
  • Horse
  • Ore
  • Scout
  • Steel
  • Trader
  • Fur
  • Leather Armor
  • Militia
  • Grains
  • Peddler
  • Fine Wood
  • Harrier
  • Eavesdropper
  • Ostler
  • Warhorse
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Footer
  • 240(xsd:integer)
  • Research area in the underground
T
  • 19(xsd:integer)
Special
  • +2% Trade defense, +2% Battle attacks
  • +1% Battle attacks
  • +3% to Battle attacks
  • Increases chance of higher level boons during production
  • +1% Fight and Harass actions
  • +1% to Aid and Bribe actions
  • +1% to Barter and Swindle actions
  • +1% to Spy and Steal actions
Games
  • FO2
Silver
  • 15(xsd:integer)
  • 60(xsd:integer)
  • 800(xsd:integer)
tg
  • 27(xsd:integer)
Characters
Rules
  • 20(xsd:integer)
doors
  • Foundry
I
  • 19(xsd:integer)
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