About: Announcements - 2012/02 - Master of Arms   Sponge Permalink

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  • Announcements - 2012/02 - Master of Arms
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  • Announcements - 2012/01 - Depths of the Dead
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  • Axe
  • 20.0
  • 2332800.0
  • Shield:
  • No Release Fiction this Month.
  • As planned Sword has swapped over to Heavy. Dagger has swapped over to Finesse. All other single hand melee has swapped to Light. All missile skills have swapped to missile.
  • The new College of Arms had been months in the planning, but it was finally complete. With the assistance of the Oracle of the Haebrean, as well as Lord Asheron himself, the treatises of martial skills used by the Haebrean have been recovered. Already, the grand tomes had been copied and dispersed to the trainers who educate those who come into Dereth. Sir Karadan, a Master of Arms of New Aluvia, sat going over his notes, a look of steady concentration on his face. After a few moments, he called in the Royal Heralds who were waiting for their audience with him. “You summoned us, My Lord?” said the lead Herald. “Yes. I have a task for you. I need you all to pass along this information to the Town Criers. It is imperative that word of these new training methods reaches everyone at the greatest possible speed.” “What do you wish us to tell them, My Lord?” replied the Herald. “Tell them that the world has changed. No longer will we rely on the old means of martial education. No more will we waste our skill and dedication trying to master a single weapon, to the exclusion of all others. It is time for the peoples of Dereth to embrace a new way. With the knowledge we have recovered from the ancient Haebrean ruins, we now understand the techniques of wielding weapons based on their general style of combat, opening the doors for far greater versatility and effectiveness in combat.” “Tell them that now, with this improved level of training, we can now study far more than the mastery of a single weapon. Tell them that these new techniques allow us to educate the peoples of Dereth in far more than the simple mastery of armed combat. Tell them that we can now teach the mastery of shields, or how to wield a weapon in each hand. Better still, we can teach the methods of fighting with a reckless fury, or how to strike from the shadows, or even how to win a fight by whatever means necessary.” “Tell them that the time has come for the peoples of Dereth to master the weapons laid before them, at long last.” With the final part, the room fell silent. The strength of Sir Karadan’s words filling the hearts of the assembled heralds. After a few minutes, the heralds bowed and filed out of the room, off to spread the word of the changes that were coming. Sir Karadan sat athis desk musing to himself aloud. “If...if...if. So many ‘ifs’ to have to count on: if word gets out fast enough, if Lord Asheron fulfills his promises, if he recharges the Temples, if he provides assistance in Arwic...then and only then we might have a chance to survive. A real chance to survive the coming storm... I just wish Borelean was here...” It was his job to ensure that these new means of learning martial combat were dispersed to all, and he was damn well going to do it.
  • Heavy * Morningstar * Mazule * Mace * Flanged Mace Light * Spiked club * club * Kasrullah Finesse * Board with Nail * Tofun * Dabus * Jitte Spear
  • Along with this skill change we have added a new feature called Masteries. A player may choose both a melee and ranged mastery of their choice which will grant them a +5 Damage Rating with the weapons they choose.
  • Spells, including rares and cloaks, have changed in the same manner. New cloaks will drop featuring the new skills we are adding to the game.
  • Here is how the weapon drops will change for NEW loot weapons starting in the February patch. Old melee loot weapons will change as Sword=Heavy Dagger= Finesse All others= Light:
  • Heavy * Dirk * Stiletto * Jambiya Light * Khanjar * Dagger Finesse * Lancet * Knife * Poniard Mace
  • Heavy * Takuba * Flamberge * Ken * Long Sword * Tachi * Schlager Light * Dericost * Broad * Shamshir * Kaskara * Spada * Epee Finesse * Scimitar * Yaoji * Short * Sabra * Simi * Rapier UA
  • You will no longer see the following combat skills as they have been moved into the new combat skills listed above: * Axe * Dagger * Mace * Spear * Staff * Sword * Unarmed Combat * Bow * Crossbow * Thrown Weapons
  • * Swords will convert into Heavy Weapons * Daggers will convert into Finesse Weapons * Axe, Mace, Staff, Spear, Unarmed Combat will convert into Light Weapons * Bows, Crossbows, Thrown Weapons will convert into Missile Weapons
  • Heavy * Nabut * Stick Light * Quarter Staff Finesse * Jo * Bastone Sword
  • Here is some specific information on the weapon change over/skill change over:
  • The Sneak Attack skill gives a bonus to attacks landing from behind the target. This skill works with Melee, Missile and Magic attacks. Specialized Sneak Attack provides a maximum of +20 Damage Rating to attacks from behind and Trained Sneak Attack provides a maximum of +10 Damage Rating. If your Sneak Attack skill is equal to or higher than your attacking skill , then you receive the maximum damage. If your Sneak Attack skill is lower than your attacking skill, the effect you gain is reduced proportionally compared to the difference of the skills. Another benefit of the Sneak Attack skill is that it allows a chance to do an increased attack from the front of the target if the player also has the Deception skill. Trained Deception will allow for a maximum 10% chance to land a Sneak Attack from the front of the target, Specialized has a maximum of 15%. If the Deception skill is 306 or higher, the player receives the maximum benefit. Anything below 306 reduces the chance proportionally. A player or creature can reduce the damage of a frontal Sneak Attack by having the Assess Person skill. An Assess Person skill of 306 will prevent all frontal Sneak Attack damage. An Assess Person skill below 306 will reduce the damage of a frontal Sneak Attack proportionally.
  • What about a craft interaction that a player can use on one type of quest melee weapon to change it to another type? ex. Craft a stone onto a Light weapon to make it a Heavy weapon?
  • Additional New Skills
  • Axe - 22/18
  • Dirty Fighting:
  • Dual Wield:
  • Masteries will not apply to Weeping or Blighted weapons.
  • Mace - 18/22
  • Sneak Attack:
  • Some questions that have been asked:
  • Spear - 25/15
  • Staff - 15/25
  • Sword - light
  • UA - finesse
  • UA - heavy
  • UA - heavy Noble/Burun:
  • UA - light
  • Weapon Masteries
  • Weeping/Blighted/Isparian:
  • The problem with a universal ammo is that the ammo is what allows us to have different types of weapons be fired at different speeds while still having a similar DoT. If there was a universal ammo all of the missile weapons would have to work exactly the same and there would literally be no difference between a bow/crossbow/atlatl.
  • Quest weapons have been spread out evenly across the new combat skills. To see a list of what combat skill each of the quest weapons is changing to, see this forum post:
  • http://forums.ac.turbine.com/showthread.php?t=53918(en)
  • When the February Event launches you will see the following combat skills: * Heavy Weapons * Light Weapons * Finesse Weapons * Missile Weapons
  • axe - fiensse
  • axe - finesse
  • axe - finesse Gaerlan Quest Weapons:
  • axe - finesse Palenqual/Renegade:
  • axe - finesse Ravenous/Phantom:
  • axe - heavy
  • axe - light
  • axe - light Fallen:
  • axe - light Spectral:
  • axe - light Worn/Battered:
  • cestus - light
  • claw - finesse
  • claw - heavy
  • dagger - finesse
  • dagger - finesse Quiddity/Chimeric:
  • dagger - heavy
  • dagger - heavy Assault:
  • dagger - light
  • dagger - light Atlan:
  • dagger - light Singularity:
  • Non-Set Weapons Heavy: * Lou Ka's Trident * Brogard's Axe * Abmim's Jambiya * Ice Tachi * Fetid Dagger * Golem Mace * Dastardly Dirk * Mattekar Claw * Tibri's Fire Spear * Mite Queen's Staff * Acid Axe * Scepter Of Might * Ornate Nekode * Hammer of Lightning * Sword of Lost Light * Burnja's Board with Nail * Cragstone's Axe * Ebon Spine Harpoon * Tachi of Grace * Lugian Scepter * Spear of Purity * Club of Killagurg * Sword of Frozen Fury * Crescent Moon * Brass Knuckles * Blade of the Realm * Blessed Spear of the Mosswart Gods * Lugian Warlord's Scepter * Silifi of Crimson Stars * Hammer of Frore * Spear of Winter Flame * Sickle of Writhing Fury * Bonecrunch's Hammer * Razorbound Flange * Atakir's Blade * Lance of the Bloodletter * Lifeless Knuckles * Sword of Soroku * Assassin's Edge * Replica Bloodscorch * Overlord Sword * Osseous Mace Finesse: * Lou Ka's Yaoji * Crop * Kreerg's Spear * Dull Dagger * Golem Jo * Spine Axe * Bludgeon Sword * Green Mire Yari * Trophyr's War Hammer * Carrot Dagger * Sickle of Azaxis * Fang Mace * Sable Tooth Dirk * Siraluun Matihau * Hamud's Pyreal Katar * Sir Ginazio's Sword * Mi Krau-Li's Jitte * Rumuba's Jade Spear * Quarter Staff of Fire * Sacrificial Dagger * Crystal Sword * Renlen's Grace * Staff of the Nomads * Cyphis Suldow's Half Moon Spear * Club of Surprising Cunning * Renegade Mace * Oswald's Dirk * Gibbering Claw * Spinning Staff of Death * Yaja's Reach * Axe of Korogaith * Mace of Winter Flame * Ishaq's Mace * Oswald's Dagger * Vein-Thirst Kukuri * Needletooth * Grael's Claw * Sterile Sword * Tusker Bone SWord * Remoran Fist * Jitte's Law * Soul Staff * Escorcelled Falchion Light: * Lou Ka's Katar * Rusty Knife * Dagger of Tikola * Olthoi Sword * Auroch Horn Spear * Fine Spine Axe * Ash Tooth Dagger * Ossidia's Dagger * Vagurat's Hand * Tumerok Spear * Obsidian Axe * Vile Scourge * Spear of Given Heart * Ebon Tooth Katar * Basalt Blade * Aun Tanua's War Taiaha * Vanguard Leader's Morningstar * Serpent's Fang * Ashbane * Dagger of Frozen Fury * Copper Cutlass * Staff of Coercian * Scepter of Thunderous Might * Quadruple bladed Axe * Virindi Scalpel * Fire Spear * Demon Swarm Sword * Axe of Winter Flame * Mace of Hiranaith * Hiyp The Toad's Pickaxe * Mace of Dissonance * Ancient Pyreal Dagger * Spear of Baranaith * Gikar's Dream * Fist of Massacre * Replica Sword of Bellenesse * Fist of Enlightenment * Shard of Harrag's Dagger
  • fist - heavy
  • The following posts will list the loot weapon/quest weapon skill changes.
  • katar - finesse
  • katar - light
  • knuckles - heavy
  • knuckles - light
  • Each race starts with a particular mastery in both the melee and ranged category: * Aluvian: Dagger and Bow * Gharu’ndim: Staff and Magic * Sho: Unarmed Combat and Bow * Viamontian: Sword and Crossbow * Umbraen/Penumbraen: Unarmed and Crossbow * Gear Knight: Mace and Crossbow * Undead: Axe and Thrown Weapons * Empyrean: Sword and Magic * Aun Tumeroks: Spear and Thrown Weapons
  • mace - finesse
  • mace - finesse Hollow:
  • mace - heavy
  • mace - light
  • The Dual Wield skill allows a player to equip a second melee weapon in their off hand. A player fighting with the Dual Wield skill will alternate attacks from each weapon. The chance to hit with the offhand weapon is determined by the lower of their Dual Wield and the combat skill which matches the weapon in the offhand. For example: If a player had a Heavy Weapon skill of 400 and a Dual Wield skill of 425, the offhand attack would use 400 skill for determining the chance to hit. Another benefit of Dual Wield is that the best offensive and defense bonus from either weapon is used. This means a player could equip a 15% bonus to attack and 25% bonus to defense in the main hand and equip a 25% bonus to attack and 15% bonus to defense in the off hand and receive a 25% bonus to attack and defense on all attacks.
  • Recklessness: Recklessness allows a player to increase their melee or missile damage at the cost of increase the incoming damage they take. Recklessness does not apply to critical damage numbers. When trained, the combat bar will highlight the area where recklessness is active, which is between 10-90% power. Below or above this range allows the player to attack normally without the recklessness effect. The skill provides a maximum +20 Damage Rating increase if specialized and +10 Damage Rating if trained. This effect decreases proportionally if the Recklessness skill is less than the combat skill.
  • spear - finesse
  • spear - finesse Siraluun:
  • spear - finesse Society/Explorer:
  • spear - heavy
  • spear - light
  • spear - light Red/Royal/Princely Runed:
  • staff - finesse
  • staff - finesse Banished:
  • staff - finesse Hero Tokens:
  • staff - heavy
  • staff - heavy Mucor:
  • staff - light
  • sword - finesse
  • sword - heavy
  • sword - light
  • Ranged Masteries are: * Bow * Crossbow * Thrown Weapons * Magic
  • Defenders loot sets now has a shield spell included. Soldiers set is now Heavy/Light/Two Handed weapons along with Dirty Fighting and Recklessness. Swift set is now Sprint, Jump, Finesse Weapons, Dual Wield and Sneak Attack. There is also a good chance the SWift set will be renamed to something more fitting such as Rogue's set.
  • Melee Masteries are: * Axe * Dagger * Mace * Spear * Staff * Sword * Unarmed Combat * Two Handed Combat
  • Missile weapons will be able to use any Bow, Crossbow, or Thrown Weapon. Heavy, Light and Finesse weapons will be able to use any one handed melee weapon that is designated as using the matching combat skill. This also means that a player who chooses Heavy/Light/or Finesse will have the ability to use all types of one handed melee weapons as long as the particular weapon matches their combat skill.
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