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An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

CircleMaze is the 117th level in Chip's Challenge Level Pack 2. As indicated, the level is made up of several concentric circular layers, adding a twist to the itemswapper design. However, Chip can avoid much of this by walking around and using advanced boosting. Take the flippers and fire boots, then swim 2R 5D and continue to move LDRURUR 3:UL to "tiptoe" across the floors. Move northwest and take the single computer chip, and sneak through the thief to the west. Step onto the ice and continue to move down, eventually picking up more fire boots. The boots should be collected at 486.2.

AttributesValues
rdf:type
rdfs:label
  • CircleMaze
rdfs:comment
  • CircleMaze is the 117th level in Chip's Challenge Level Pack 2. As indicated, the level is made up of several concentric circular layers, adding a twist to the itemswapper design. However, Chip can avoid much of this by walking around and using advanced boosting. Take the flippers and fire boots, then swim 2R 5D and continue to move LDRURUR 3:UL to "tiptoe" across the floors. Move northwest and take the single computer chip, and sneak through the thief to the west. Step onto the ice and continue to move down, eventually picking up more fire boots. The boots should be collected at 486.2.
Level
  • 117(xsd:integer)
chips available
  • 1(xsd:integer)
difficulty lynx
  • 4(xsd:integer)
bold lynx
  • 459(xsd:integer)
Password
  • XCNR
levelset
bold difficulty ms
  • 5(xsd:integer)
bold ms
  • 476(xsd:integer)
bold complexity ms
  • 2(xsd:integer)
difficulty ms
  • 3(xsd:integer)
bold difficulty lynx
  • 3(xsd:integer)
bold complexity lynx
  • 3(xsd:integer)
Hint
  • Don't waste your keys. [No hint tile]
chips required
  • 1(xsd:integer)
Name
  • CircleMaze
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 500(xsd:integer)
abstract
  • CircleMaze is the 117th level in Chip's Challenge Level Pack 2. As indicated, the level is made up of several concentric circular layers, adding a twist to the itemswapper design. However, Chip can avoid much of this by walking around and using advanced boosting. Take the flippers and fire boots, then swim 2R 5D and continue to move LDRURUR 3:UL to "tiptoe" across the floors. Move northwest and take the single computer chip, and sneak through the thief to the west. Step onto the ice and continue to move down, eventually picking up more fire boots. The boots should be collected at 486.2. Now, move back onto the track west and run >4 2U, with the hope that Chip moves U off the random force floor, leading to the blue key to the north. When this is collected, move onto the track again, and step D on the fifth east force floor. Now, jump at high speed 2R 3D 3R DL, then walk to the exit. The probability of success of this route is 1/64 (three random force floors must move in a specific direction), assuming perfect boosting as well. If Chip wishes to avoid this and collect an easy 475, simply slide across the entire track on top and override to the right, then move 4D 3R DL.
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