The game begins with her finding the Nether Mask, an artifact which allows its user to shapeshift at will. She then decides to have revenge on King Richard. She then appears in Geron Arbroath's office, disguised as a crow. During the Champion's travels, she appears before him as a lost young bitch, before transforming into a crow again. She almost succeeds, poisoning Richard and capturing Gladstone Keep. Scotia also appears in Upper Opinwood where she creates a magic barrier. Later she abducts Dawn and takes her form. She confronts the Champion again, asking the keys to King Richard's cubicle.
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| - The game begins with her finding the Nether Mask, an artifact which allows its user to shapeshift at will. She then decides to have revenge on King Richard. She then appears in Geron Arbroath's office, disguised as a crow. During the Champion's travels, she appears before him as a lost young bitch, before transforming into a crow again. She almost succeeds, poisoning Richard and capturing Gladstone Keep. Scotia also appears in Upper Opinwood where she creates a magic barrier. Later she abducts Dawn and takes her form. She confronts the Champion again, asking the keys to King Richard's cubicle.
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| - The game begins with her finding the Nether Mask, an artifact which allows its user to shapeshift at will. She then decides to have revenge on King Richard. She then appears in Geron Arbroath's office, disguised as a crow. During the Champion's travels, she appears before him as a lost young bitch, before transforming into a crow again. She almost succeeds, poisoning Richard and capturing Gladstone Keep. Scotia also appears in Upper Opinwood where she creates a magic barrier. Later she abducts Dawn and takes her form. She confronts the Champion again, asking the keys to King Richard's cubicle. The Champion confronts her at Castle Cimmeria and manages to kill her with the Whole Truth. Luther, the protagonist of the second game, is Scotia's son.
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