About: Modding - 3D - Animation Technical Information   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

► Skeleton: Use the skeleton "Skel.max" * Simple Skeleton * ​​​​​Fixed pivot (0,0,0) * Loopable: yes * Simple Skeleton Movement (Loopable) * Start pivot = end pivot (0,0,0) * The pivot moves during the animation * Loopable: yes * Simple Skeleton Movement (Not Loopable) * Start pivot (X,Y,Z) * End pivot (A,B,C) * The pivot moves during the animation * Multiple Skeleton Movement (Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * Loopable: yes * Multiple Skeleton Movement (Not Loopable) * Maximum 16 skeletons * Skeletons must be nam

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  • Modding - 3D - Animation Technical Information
rdfs:comment
  • ► Skeleton: Use the skeleton "Skel.max" * Simple Skeleton * ​​​​​Fixed pivot (0,0,0) * Loopable: yes * Simple Skeleton Movement (Loopable) * Start pivot = end pivot (0,0,0) * The pivot moves during the animation * Loopable: yes * Simple Skeleton Movement (Not Loopable) * Start pivot (X,Y,Z) * End pivot (A,B,C) * The pivot moves during the animation * Multiple Skeleton Movement (Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * Loopable: yes * Multiple Skeleton Movement (Not Loopable) * Maximum 16 skeletons * Skeletons must be nam
dcterms:subject
abstract
  • ► Skeleton: Use the skeleton "Skel.max" * Simple Skeleton * ​​​​​Fixed pivot (0,0,0) * Loopable: yes * Simple Skeleton Movement (Loopable) * Start pivot = end pivot (0,0,0) * The pivot moves during the animation * Loopable: yes * Simple Skeleton Movement (Not Loopable) * Start pivot (X,Y,Z) * End pivot (A,B,C) * The pivot moves during the animation * Multiple Skeleton Movement (Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * Loopable: yes * Multiple Skeleton Movement (Not Loopable) * Maximum 16 skeletons * Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16) * Each skeleton has a different pivot * Start pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16) * End pivot (A1,B1,C1)(A2,B2,C2),...,(A16,B16,C16) * The pivot moves during the animation
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