rdfs:comment
| - ► Skeleton: Use the skeleton "Skel.max"
* Simple Skeleton
* Fixed pivot (0,0,0)
* Loopable: yes
* Simple Skeleton Movement (Loopable)
* Start pivot = end pivot (0,0,0)
* The pivot moves during the animation
* Loopable: yes
* Simple Skeleton Movement (Not Loopable)
* Start pivot (X,Y,Z)
* End pivot (A,B,C)
* The pivot moves during the animation
* Multiple Skeleton Movement (Loopable)
* Maximum 16 skeletons
* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16)
* Each skeleton has a different pivot
* Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16)
* Loopable: yes
* Multiple Skeleton Movement (Not Loopable)
* Maximum 16 skeletons
* Skeletons must be nam
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abstract
| - ► Skeleton: Use the skeleton "Skel.max"
* Simple Skeleton
* Fixed pivot (0,0,0)
* Loopable: yes
* Simple Skeleton Movement (Loopable)
* Start pivot = end pivot (0,0,0)
* The pivot moves during the animation
* Loopable: yes
* Simple Skeleton Movement (Not Loopable)
* Start pivot (X,Y,Z)
* End pivot (A,B,C)
* The pivot moves during the animation
* Multiple Skeleton Movement (Loopable)
* Maximum 16 skeletons
* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16)
* Each skeleton has a different pivot
* Start pivot = end pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16)
* Loopable: yes
* Multiple Skeleton Movement (Not Loopable)
* Maximum 16 skeletons
* Skeletons must be named or the animation will not work (Bip01, Bip02, Bip03, ..., Bip16)
* Each skeleton has a different pivot
* Start pivot (X1,Y1,Z1)(X2,Y2,Z2),...,(X16,Y16,Z16)
* End pivot (A1,B1,C1)(A2,B2,C2),...,(A16,B16,C16)
* The pivot moves during the animation
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