rdfs:comment
| - (Force; 2 Force points) All enemy characters within 6 squares are considered activated this round. Each potentially affected enemy can avoid this effect with a save of 11. This ability is usable only on this character’s turn.
- Effect: Sith sorcery is used to channel the spirits of death Sith lords into a character's body, augmenting his own natural abilities at the risk of possession. If successful, this power grants bonuses to attacks, resistance rolls, Strength (to resist damage only), and any use of dark side Force powers. The extent of the bonus and the power's duration are determined by the amount the user's control roll exceeds the difficulty. The duration can be increased by spending character points - for each CP spent, the duration is increased by one round. These points can be spent at any time before the power fades.
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abstract
| - (Force; 2 Force points) All enemy characters within 6 squares are considered activated this round. Each potentially affected enemy can avoid this effect with a save of 11. This ability is usable only on this character’s turn.
- Effect: Sith sorcery is used to channel the spirits of death Sith lords into a character's body, augmenting his own natural abilities at the risk of possession. If successful, this power grants bonuses to attacks, resistance rolls, Strength (to resist damage only), and any use of dark side Force powers. The extent of the bonus and the power's duration are determined by the amount the user's control roll exceeds the difficulty. The duration can be increased by spending character points - for each CP spent, the duration is increased by one round. These points can be spent at any time before the power fades. Whenever Sith Sorcery is used, in addition to receiving a DSP, the character opens himself up to possession by Sith spirits. He must immediately succeed in a Moderate willpower skill check, with the difficulty increased by the amount of the bonus received. For example, a Dark Jedi beats his control roll by 8 points, gaining a +1D bonus. When the power fades, he must make a willpower roll with a difficulty of Moderate +1D. If the skill roll succeeds, there are no complications. If it fails, however, the character is possessed by a dark side spirit. Control Difficulty: Difficult Sense Difficulty: Moderate.
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