About: Final Fantasy Wiki:Featured Images/Kimahri and Seymour   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The curiosity of this image is that the game was hacked to display properly on a widescreen television, as most televisions today use such proportions. This causes a programming oddity, namely that the models of the other party members can be seen to the right, waiting for the point in the scene they are meant to enter. On a standard television, this would not be visible. This trick of programming, having models "wait" in an unseen location then moving them into place when it is time to use them, is used in many video games, and is one of the obstacles demanding the PlayStation 3 version of the game be remade rather than simply ported.

AttributesValues
rdfs:label
  • Final Fantasy Wiki:Featured Images/Kimahri and Seymour
rdfs:comment
  • The curiosity of this image is that the game was hacked to display properly on a widescreen television, as most televisions today use such proportions. This causes a programming oddity, namely that the models of the other party members can be seen to the right, waiting for the point in the scene they are meant to enter. On a standard television, this would not be visible. This trick of programming, having models "wait" in an unseen location then moving them into place when it is time to use them, is used in many video games, and is one of the obstacles demanding the PlayStation 3 version of the game be remade rather than simply ported.
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Month
  • ??
Year
  • ????
abstract
  • The curiosity of this image is that the game was hacked to display properly on a widescreen television, as most televisions today use such proportions. This causes a programming oddity, namely that the models of the other party members can be seen to the right, waiting for the point in the scene they are meant to enter. On a standard television, this would not be visible. This trick of programming, having models "wait" in an unseen location then moving them into place when it is time to use them, is used in many video games, and is one of the obstacles demanding the PlayStation 3 version of the game be remade rather than simply ported. Recently featured: FFXI Ultimate - The Nightmare - SOLDIER Lightning - Young Ashe - Magick Pot - The Load
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software