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- Abilities are what players can unlock on the ability wheel and then inter-change as they progress in the world. Players can only have fourteen abilities available to them at any one time, seven active and seven passive, but have the option to change which abilities they use as long as they are outside of combat. Decks, suggested build paths, will be available to give players an idea of where to start with ability point allocation. There are 10 decks available for each faction. Player-created builds can be saved to allow abilities and associated gear to be swapped at the same time.All abilities are unique instead of just being more powerful forms of other abilities. They will scale with gear.
- Listing of basic capabilitys and their talens of an character, i.o. a ability tree.
- Ability é um upgrade especial que você recebe por elevar de nível nos jogos de Kingdom Hearts. Algumas habilidades podem ser conseguidos por completar certos capítulos no jogo.
- Most characters of Clint City have special abilities that help them in battles. Some abilities have conditions that need to be met in order to be activated.
- Various characters have special abilities. For instance, Willie Scott can shatter glass, Dr. Elsa Schneider and Walter Donovan have the academic acess, and female characters such as Marion Ravenwood can jump higher than other characters. Also, characters with spades such as Sallah and Satipo can dig in certain places to reveal objects, while small characters such as Short Round have the Small Acess ability, which means they can crawl through certain areas. Also characters such as Mola Ram has the Thugee Access.
- Most of the adolescents who appear in Charlotte have a flawed ability of some sort. These abilities are "awakened" when an individual reaches adolescence and go away when adolescence is over.
- Certain units have special abilities that give them advantages in certain circumstances. Often, an Ability is only obtained after the unit has advanced in level.
- Abilities are special abilities a Transformer or human has to help them perform a special task or fulfill their function requirements. For example, a communications expert may have equipment such as extended radio or scrambling technology, while a scout might have stealth or cloaking technology. These abilities aren't easy to get accepted unless they make absolute sense for his/her function. Some abilities for Transformers are restricted to the human characters, while certain abilities are easier to acquire as a human such as swim or dive. The listed abilities are not in rank of cost but rather rank of difficulty to get approved on an OC application.
- Ability er en slags spesiell evne. Alle pokémon har en ability. Noen pokémon kan ha to forskjellige abilityer. Abilityer kan fungere i kamp, utenfor kamp eller begge deler. En pokémon kan ikke bytte mellom abilityer, hvis den har en ability kommer den til å ha denne for alltid.
- They can only be carried by animals and creatures. Rex Chance is only human exception, due to his exposition to the radiation of the Sigma Technology. Abilities will manifiest according to the units´s physical attributes and it can affect the entire body or just one part of it a unit. While in the Combiner, creatures will adquire the abilities of each animal you choose by equipping them with the respective Body Part that it is located.
- Ability is a manhwa written by Son Jae-ho and illustrated by Lee Gwang-su.
- An Ability is a special upgrade that you receive for leveling up in the Kingdom Hearts games. Abilities can also be obtained upon completing certain chapters in the game.
- Gear Abilities (or Abilities) are special attributes given to .
- Abilities generally describe a creature's physical and mental characteristics, and determine the creature's strengths and weaknesses. Ability modifiers, based on the ability scores, contribute to all kinds of effects like attack rolls, defenses, and skill checks. Creatures have three physical abilities, Strength (Str), Constitution (Con), and Dexterity (Dex), and three mental abilities, Intelligence (Int), Wisdom (Wis), and Charisma (Cha).
- Ability may refer to:
* Ability (PS:T), the page for abilities in Planescape: Torment
* Ability (T:ToN), the page for abilities in Torment: Tides of Numenera
- Abilities are skills that the player can use in battle. In battle, Players can have up to five Abilities to use, with File:Ability-Attack Icon.png Attack set as the default Ability which cannot be replaced with any other Abilities, except through the use of Special Abilities. Players can obtain more Abilities through unlocking them in their Classes' Growth Rings, or through obtaining Weapon Gear with Special Abilities. Abilities from a Class can be used by any other Class once unlocked, except for Abilities from the Advanced Classes. Certain Status Ailments may hinder or prevent players from using their Abilities.
- While abilities often vary from person to person, regardless of what ability one has, a user's eyes will glow in their signature colour which are usually the colour of the user's eyes or hair. In abilities that involve generating a construct, such as or Barrier, the constructs made will also be in a user's signature colour. The only exception to this is Wenqi's Speed which encases her in a red aura as opposed to yellow.
- Ability is the soundtrack for the second Need For Madness game installment, Need For Madness 2.It appears in the third stage, Arrested By The Man.
- Volume Four: Ability is the fourth volume of Legacies.
- The abilities available to a player are determined primarily by the player's subclass. In turn, the subclasses that the player can use are determined by that player's class and which subclasses the player has discovered or unlocked. Abilities can be unlocked and upgraded by gaining XP.
- An ability is an attribute given to a particular role or faction and can be classified as either active or passive. Active abilities, commonly called actions, require input from a player that controls that action, including BTSC teammates when power playing is allowed. Active abilities can be separated into two sub-groups--Night actions and Day actions. Passive abilities are traits that need no player input to work (e.g., when a player cannot be killed at night).
- From [[w:|]][[Category: derivations|Ability]] ableté (French habileté, earlier spelling habilité with silent h), from [[w:|]][[Category: derivations|Ability]] habilitas (“‘aptitude, ability’”), from habilis (“‘apt, able’”) apparently. See able.
- Abilities are a central point of the LEGO Game Series. These are used for Free Play mode to collect minikits and power bricks, and for Story Mode but to a lesser extent. The following is a list of Character Abilities, then a list of Vehicle Abilities for each game in the series.
- The primary ability is gained after generation 3. The advanced ability is gained after generation 10.
- Ability 「어빌리티 Habilidad?」 es un manhwa coreano creado por Son Jae Ho con ilustraciones de Lee Gwang. Su publicación inició en el 2012.
- Abilities (Japanese: 特性 special characteristic) are a game mechanic in the Pokémon series introduced in Generation III. Individual Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to Pokémon Powers in the Trading Card Game; in fact, some abilities originally appeared as such.
- To use your night ability, click the brown button File:NightAbilityButton.png next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading.) Priority is the order that things happen, with lower numbers meaning it's more important. Abilities with higher priority may affect abilities with a lower priority (for specifics, see the role page). Day abilities always have a higher priority than night abilities. Some roles will still be unaffected by higher-priority abilities because of immunity.
- Each Pokémon in Pokémon Shuffle have an Ability or Skill that can trigger during stages, and when triggered, usually aids the player in clearing the stage in ways such as erasing and preventing Disruptions and dealing more Damage. An ability can trigger if the Pokémon is matched first in a combo ≥ 1. An ability cannot trigger from matches made after the first match in a combo. An ability also cannot trigger if it is supposed to inflict a status effect, but the target Pokémon is already affected by a status effect.
- Each encounter will test a specific ability of your hero, and an ability check is made. This pits your hero's relevant ability bonus plus the random roll of a twenty-sided die against the difficulty of the encounter. The higher his or her abilities, the more likely he or she is to succeed. For every two points above 10 your hero has in an ability score, he or she gets a +1 bonus. In addition, you hero gets one-half his or her level as a bonus. You can see how each stat bonus is derived by mousing over the stat on the hero page of Dungeons & Dragons - Tiny Adventures.
- Ability (能(のう)力(りょく) Nōryoku) is a classification of Effect Monster Cards. Abilities are listed in the same line as a monster's Type, separated by a slash (but are not the only classification that can be listed this way). The Japanese rulebook lists only Toon, Spirit, Union, Gemini, and Flip as possible Abilities; other classifications, such as Normal, Effect, Pendulum, Tuner, and Special Summon, are not Abilities.
- A character's abilities are the basic statistics that define that character. Each of these six scores represents a particular aspect of the character, and skills that draw from these traits are modified depending on the associated ability modifier. Certain classes also favor one ability over others, and derive much of their strength from a high ability score in these areas.
- In the Storyteller System, Abilities are traits that represent a character's acquired capabilities. Typically an ability rating would be combined with an Attribute rating, representing the character's natural prowess and learned skill coming together to perform an action. Like Attributes, Abilities are rated from 0 to 5. Attempting to perform an action that requires an Ability one does not have imposes an additional penalty on that action, as a rating of zero indicates no familiarity with the given Ability. In the Classic World of Darkness system, Abilities were grouped into three categories:
- Eine Ability (dt. Fähigkeit, Können) bezeichnet in Final Fantasy-Spielen schlichtweg eine Fähigkeit, die entweder ein Charakter erlernen oder eine Waffe besitzen kann. In manchen Teilen kann man unterscheiden zwischen:
- En la prision de Wissenschaft en Alemania, el abogado Salman Khol es conducido por un pasillo por un guardia a la celda de David Robert Jones.Mientras que el abogado abre su maletín, Jones se cuela por detrás y le rompe el cuello, se pone su ropa, se traga unas pastillas, se aplica gotas para los ojos, y se pone protector solar en su rostro. Luego es teletransportado fuera de la prisión, hacia Little Hill Field, Massachusetts. De regreso en Alemania, los guardias dan la voz de alarma y Warden Johan Lennox es llevado a la celda de Jones, y vió que la esquina entera ha sido arrasada
- An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes.
- An ability is an effect (power, skill, or spell). Some examples of abilities are professions, or a hunter's Aimed Shot, a warrior's Mortal Strike, and a rogue's 50% healing reduction debuff due to 5 stacked charges of Wound Poison. Many effects generated by talents are abilities. Abilities are usually separated into active abilities (some player interaction is needed to use the ability) and passive abilities (always active without need for activation). The line between abilities and powers can be hazy, especially for magic-like effects from mobs, non-caster, and hybrid classes.
- An ability is one of six basic character qualities, each representing a different aspect of a character's presence in the world. For each of these qualities a character has an ability score listed on character sheet. They are selected on character creation and increased each 4th level. They can be also increased by epic feats, and temporary by spells and items found or improved in enchantment basin. "Normal" or average ability score is 10-11. Commoners, more often than not, have 10-11 in all their abilities. An exceptional one might have 12-14, the lacking one may fall to 8.
- In this page, we unofficial classify ability into multiple categories; an ability can belong to several categories. This is the list of categories and their brief explanation:
* Ranged abilties: abilities belong to this category are capable of taking effect at range.
* Melee abilities: abilities belong to this category are capable of taking effect within short range, mainly through the use of weapons.
* Movement ability: abilities belong to this category provide hero a method to move to another location beside walking.
* Barrier abilities: abilities belong to this category evoke the use of barrier.
* Healing abilities: abilities belong to this category can be used to replenish health.
* Buff/debuff abilities: abilities belong to this category can be used to provide an
- I live in Osaka, Japan and often use the subway to go to work in the morning. One day, when I was waiting for the train, I noticed a homeless man standing in a corner of the subway station, muttering to himself as people passed by. He was holding out a cup and seemed to be begging for spare change. A fat woman passed by the homeless man and I distinctly heard him say, “Pig.” Wow, I thought to myself. This homeless man is insulting people and he still expects them to give him money? Then a tall businessman went by and the homeless guy muttered, “Human.” Original author unknown
- An ability (能力 nōriyoku) is an action or quality that cards may have. Abilities are categorized into four types, depending on when they are active:
* File:ACT.png [ACT] abilities can be activated during the main phase of your turn. All ACT abilities have an associated cost, which is some action needed to be taken before the ability can be used. A particular ACT ability can be used any number of times as long as the cost can be paid.
* File:AUTO.png [AUTO] abilities activate when a certain event occurs in the game. This can range from the card being played to a gate being destroyed. When the event occurs, the AUTO ability triggers. AUTO abilities are mandatory to activate when the event occurs, unless the ability itself says that you may activate the ability.
* File:CONT.png [CONT
- Abilities are the special attacks attached to each medal. These abilities are utilized by dragging the medal from the corner into combat. Abilities are either single target or area of effect, referring to the number of enemies struck by the attack, and all abilities have an Ability Gauge cost which must be paid to execute the attack.Some rare medals might have an area of effect ability which is normally single target; these variation abilities will have a higher cost for use.
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Summary
| - A battalion of wraiths take to the seas and terrorize Keystone City. The Protectors and friends intervene, but the crew's seeming immortality make it near-impossible. While researching the leader of the group, Rose and Drake learn something startling about his identity.
- Weidmann reveals that he knows of Rhys and Scarlett's treachery, and so the success of their mission rides on one of them killing the other. Meanwhile, Violet takes things into her own hands, and Aurora begins to panic as her horrid dreams begin to unfold.
- Violet races around Bastiaen to try and stop a series of brutal executions at the hands of Weidmann's assassin. These events lead Violet to realize part of the Doctor's wider scheme.
- A man with the ability to influence probability wreaks havoc at the Bronze Dragon, with Rachel and Liam finding it hard to fight someone with luck on his side. Meanwhile, Scarlett, Peter and Merrick help Zara get over an embarrassing incident with her brother by making a little game out of it.
- Keltora, inspired by Aradore's admirable fearlessness, requests he help her get over her fear of water; just in time for her to rescue her Master and his friends when a deep-sea wraith traps them down under.
- Violet, Lawrence, Scarlett and Rhys put on their fanciest clothes and go undercover to a wealthy party to try and get information from the Schneizels. Meanwhile, Samantha learns of a trap by Weidmann just in time to give Rachel and Jerome a warning.
- With Rhys and Katrina both dead, everyone heads to downtown Bastiaen to fight Weidmann one last time, and to see if the prophecy of the bomb can be stopped.
- Lawrence and Zara visit Hourglass City to meet Keltora as she is released from care, but Tracy and Michael also pay a visit. Meanwhile, Britteny panics when her friends are kidnapped by Weidmann and her fluctuating abilities are their only hope.
- Violet feels renewed in the arms of her loving boyfriend, but she begins to think something's amiss when he seems to know something about a string of strange animal attacks. Meanwhile, with their cover under Weidmann secured, Scarlett and Rhys try to help the recovering Samantha.
- A few weeks after Lawrence and Rose's eventful wedding, the characters are trying to get back on track. A new villain, Hans Weidmann, emerges, while Michael returns. Aurora delivers a chilling warning to her fellow Protectors, while the whereabouts of a certain someone is revealed.
- Violet awakens abruptly one morning... next to Manus? And they're married!? Things seem perfect for Violet all of a sudden, but certain factors emerge that could prove it's just too good to be true.
- Peter is possessed by a wraith who successfully caters to his selfish side and convinces him that being evil may not be such a bad thing, and this wraith may have an unforeseen connection with Liam and Shannon. Meanwhile, Rachel tries to stop another attack by Weidmann.
- Keltora feels stranded in her solitary room at Hourglass City, and so she acts as a witness to the goings on around her Master, Lawrence, his sister Zara and Valerian as they investigate a mysterious presence in a mansion outside Eclipse.
- After defeating a wraith enchantress, a sorcerous orb leads Rachel on a hunt for the Bronze Stone, which nearly wrecks the cover secured by Scarlett and Rhys. Meanwhile, Samantha seeks revenge on the scientist in charge of the serum, leaving a trail of destruction for Violet, Jerome and Peter to follow.
- A wraith from the Physical Zone has the ability to extract souls through touch, and he's threatening the lives of everyone. With all her friends on the line, Scarlett must find a way to stop him.
- Violet is unable to bring herself to get off the floor after Jerome's unfortunate death, and her friends can't seem to find the right thing to say. Meanwhile, Rachel and Valerian use Kayla's unique ability to retrieve the Platinum Stone from Weidmann.
- An ancient, sorcerous mirror has the addictive power to show lives that have been forgotten. This proves to be too unyielding for Violet, Rhys and Scarlett. Meanwhile, Jerome confronts Liam and Shannon over their involvement, while Samantha comes clean with Aurora and Valerian.
- Scarlett learns that Weidmann possesses the Gold Stone, and gives the knowledge to Valerian. He and Samantha grow quite close as they hunt it down. Meanwhile, Violet and Jerome meet with Katrina to see a new threat made by Weidmann.
- Lawrence and Zara struggle to find a way to free their friends from the grasp of their father. First, they ask for Shannon's help to end the immortality curse on him. Meanwhile, Rose and Drake are stranded on an island after the confrontation with Weidmann.
- Aurora is possessed by the spirit of an old Protectress, and instantly sets her sights- and awesome magical abilities- on getting hold of the Platinum Stone from Weidmann. Meanwhile, Violet meets a charming young man.
- After experiencing a powerful surge of magic, Britteny's powers bring Rhys and herself to a future where Weidmann's plan succeeded. Eclipse is devastated, and a future-Britteny leads a resistance against the evil King Lawrence and his blood-thirsty dragoness. Aqeer tries to protect innocent metahumans and the source of the bomb is revealed.
- As part of his experiments, Dr. Weidmann sends the captive Rose and Britteny to the Wraith Zone, where they fight off dozens of powerful beings. Maya watches over Jamey Pettigrew, while Rachel fights Michael at a subway station, where she gets a very mysterious warning from a recognized- yet still unknown- friend.
- While protecting Scarlett and Samantha from an explosion, Keltora is gravely injured, but Aradore arrives to keep her breathing until someone can treat her. Meanwhile, Lawrence and Rachel are somehow stripped of all power and taken by Weidmann, and only Rose is in a position to save them.
- Samantha steals the Silver Stone from a disheartened Violet and brings it to Valerian; the two of them unite all four stones and discover the hidden Protector technology. Meanwhile, the staff of the New Saxony Chronicles find themselves trapped in the Spiritual Zone when a mysterious gemstone is delivered to them.
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