About: Blade Dancer   Sponge Permalink

An Entity of Type : dbkwik:resource/90Ck2H2-3Fjq7nv-53iZqA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Does not include Ascension & Kingdom bonuses * Visit Ascending & Leveling Troops for more information

AttributesValues
rdf:type
rdfs:label
  • Blade Dancer
  • Blade dancer
rdfs:comment
  • Does not include Ascension & Kingdom bonuses * Visit Ascending & Leveling Troops for more information
  • The Blade Dancer class is available to Lyn . The Blade Dancer is a high agility damage class with multiple crowd control skills making them desirable in group situations. Their ability to chain attacks and high speed makes them very adept in one-on-one combat but in exchange for high damage, they lack defense. Blade Dancers use Focus to fuel their abilities and players must pace themselves as this will otherwise run out quickly, leaving them vulnerable for attack.
  • Blade dancers are rangers, typically of the two-blade, though not necessarily, whose combat style mimics dance in its grace and its refinement. To a blade dancer, their dual weapons, often blades of some sort, are as two dance partners with whom they train and choreograph constantly. Masters of footwork as well as fencing, blade dancers are as deadly as they are elegant.
  • It is easily the most dangerous enemy found in Owzer's mansion, as it will Throw weapons at the party, and as with all Thrown weapons they will ignore Defense and cannot be blocked, and thus will do massive damage, possibly lethal. The longer the battles goes on the stronger the weapons the Blade Dancer will throw. It will also use Blood Dance to heal themselves. Any Blade Dancers the party faces should be defeated first. They are also weak to Poison, so Bio spells will do great damage against them. The easiest and fastest way to kill them is by casting the Rasp spell.
  • --> Blade Dancers, are warriors who have taken two-weapon fighting to an entirely new level of combat. They focus on catching foes unaware and dealing mass amounts of damage before the enemy has a chance to react. Length 5 Levels Minimum Level 12
Level
  • 22(xsd:integer)
Attack
  • 1(xsd:integer)
  • 6(xsd:integer)
protection
  • 2(xsd:integer)
dcterms:subject
gba normal attack
author name
  • Lithorendale, The World Traveler
hard escape
  • true
snes other abilities
used-by
  • Rangers
Magic Defense
  • 170(xsd:integer)
snes special attack
gba special attack
gba steal
gba control
morph miss rate
  • 57.1
gba steal
gba sketch
GBA Location
gba prev
  • Crusher
doom
  • Immune
Gil
  • 769(xsd:integer)
DType
  • Normal
Mana
  • Green/Yellow
gba other abilities
ios next
  • Face
petrify
  • Immune
magic evasion
  • 0(xsd:integer)
snes steal
mp kill
  • true
Poison
  • Weak
snes normal attack
gba next
  • Caladrius
snes control
snes sketch
gba bestiary
  • 161(xsd:integer)
Evasion
  • 0(xsd:integer)
snes location
snes steal
Rarity
  • Ultra Rare
hit rate
  • 100(xsd:integer)
ios bestiary
  • 180(xsd:integer)
ios prev
  • Still Life
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Critical
  • Immune
Range
  • 3(xsd:integer)
Defense
  • 3(xsd:integer)
  • 60(xsd:integer)
L
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 8(xsd:integer)
  • 9(xsd:integer)
  • 10(xsd:integer)
  • 11(xsd:integer)
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