The Paladin is one of the eight classes in Might and Magic II: Gates to Another World. Paladins are proficient in all weapons and armor, and once they reach a high enough level, they can cast cleric spells. Their spell level is calculated by this formula: (Experience level - 5) / 2, with a maximum of 7. They are worse fighters than the knight, but their spellcasting is useful. Terwin III is the pre-made paladin character in the game.
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| - The Paladin is one of the eight classes in Might and Magic II: Gates to Another World. Paladins are proficient in all weapons and armor, and once they reach a high enough level, they can cast cleric spells. Their spell level is calculated by this formula: (Experience level - 5) / 2, with a maximum of 7. They are worse fighters than the knight, but their spellcasting is useful. Terwin III is the pre-made paladin character in the game.
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| - The Paladin is one of the eight classes in Might and Magic II: Gates to Another World. Paladins are proficient in all weapons and armor, and once they reach a high enough level, they can cast cleric spells. Their spell level is calculated by this formula: (Experience level - 5) / 2, with a maximum of 7. They are worse fighters than the knight, but their spellcasting is useful. To become a paladin, a character must have might, personality, and endurance scores of at least 13. The base hit point growth of a paladin is between 1 and 10 hit points per level, but since they must have at least 13 endurance at the start of the game, the real growth will always be higher. Terwin III is the pre-made paladin character in the game.
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