About: Wall Blister/gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wall Blisters often appear as dormant, curled masses attached to various surfaces within the Queen Zenobia. In this state, they can be seen moving, but are seemingly unresponsive to any form of attack, furthermore they appear to be completely impervious to damage. Wall blisters will remain in this state of dormancy until certain conditions are met, after which they will then suddenly spring to life, and drop off whatever surface they were clinging onto.

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rdfs:label
  • Wall Blister/gameplay
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  • Wall Blisters often appear as dormant, curled masses attached to various surfaces within the Queen Zenobia. In this state, they can be seen moving, but are seemingly unresponsive to any form of attack, furthermore they appear to be completely impervious to damage. Wall blisters will remain in this state of dormancy until certain conditions are met, after which they will then suddenly spring to life, and drop off whatever surface they were clinging onto.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • Wall Blisters often appear as dormant, curled masses attached to various surfaces within the Queen Zenobia. In this state, they can be seen moving, but are seemingly unresponsive to any form of attack, furthermore they appear to be completely impervious to damage. Wall blisters will remain in this state of dormancy until certain conditions are met, after which they will then suddenly spring to life, and drop off whatever surface they were clinging onto. After releasing themselves, they release a loud cry and will charge towards their target at an alarming speed, and attempt to grab their target. When caught, it then lifts the victim into the air and thrashes them around before snapping their back and tossing the body away. Once the Wall Blister has been killed it will shrivel up into a mound before exploding - (though the explosion does not harm the player if near).
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