abstract
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- Attention should be paid, as the minor native tribes were replaced by new ones in the expansions. A twisting Trade Route winds its way through this barren, desolate region. Many cliffs and canyons create choke points. Resources can be difficult to find, though sometimes there are rich ore deposits in the center of the map. Search for natives villages on the edge of the map. A desert with scattered cliffs and canyons that pose as interesting obstacles, allowing players to use them for defense. The cliffs around your colony form natural walls, but have plenty of openings that should be defended in some way. A turtler will find themselves starved from outside resources if they don't expand. There are always 5 Trading Posts for the taking, giving fair amount of XP or resources. Players start out far from animal herds, but with forage bushes close by. Finding the herds as quick as possible would be a wise choice since forage bushes gather slowly compared to hunting. Mines and wood are both plentiful, but only outside of your starting colony. A giant opening in the center of the map that's surrounded by cliffs has many, many animals for hunting, but is more vulnerable to raids than other locations.
* Herdables: (none)
* Herds: Pronghorn (400 File:Icon food.gif), Bison (500 File:Icon food.gif)
* Water: (none)
* Mines: Silver mines (2000 File:Icon coin.gif each)
* Tribes: Apache, Maya, Navajo, Zapotec, ( Aztec in the original version)
* In the original version, there are only Aztec and Maya tribes.
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