About: Dragonfire-class Artillery   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Capable of firing one round every 8.56 seconds (on average), each cannon holds 40 rounds ready to be fired, and an additional 80 in the tank itself. The additional rounds, however, need to be attached to the gun once the original rounds run out, meaning that the crew of the artillery unit needs to get out and do it manually, taking quite a bit of time.

AttributesValues
rdfs:label
  • Dragonfire-class Artillery
rdfs:comment
  • Capable of firing one round every 8.56 seconds (on average), each cannon holds 40 rounds ready to be fired, and an additional 80 in the tank itself. The additional rounds, however, need to be attached to the gun once the original rounds run out, meaning that the crew of the artillery unit needs to get out and do it manually, taking quite a bit of time.
Length
  • 10.0
dcterms:subject
Skeleton
  • 1(xsd:integer)
dbkwik:jvs/property/wikiPageUsesTemplate
Power
  • AV-61 Antimatter Reactor
Role
  • *Long Range Heavy Artillery
Name
  • Dragonfire-class Artillery
Width
  • 10.0
Max Speed
  • 60.0
Height
  • 6.0
Manufacturer
  • *Ommerike Arms
Class
  • Light Artillery
Cost
  • 200000(xsd:integer)
Hull
  • Durasteel/Titanium Alloy
Crew
  • *Driver *Primary Gunner *Commander *Droid Brain
Armament
  • *240mm Heavy Railgun
abstract
  • Capable of firing one round every 8.56 seconds (on average), each cannon holds 40 rounds ready to be fired, and an additional 80 in the tank itself. The additional rounds, however, need to be attached to the gun once the original rounds run out, meaning that the crew of the artillery unit needs to get out and do it manually, taking quite a bit of time. The main cannon is capable of firing a projectile at speeds of up to 100 km/s, allowing it to easily pierce the armor of many vehicles. However, the typical velocity used is closer to 10 km/s so that the high velocity doesn’t damage friendly units, or make it in to orbit. At full power the vehicle can only fire twice per minute as well, while at 10 km/s it can fire much closer to the maximum and still have plenty of power. The extreme recoil is the reason for the large base of the artillery unit, as well as the need for large gravity pads on the bottom that increase the effect of gravity on the bottom of the ship, similar to the artificial gravity on a starship. However, these vehicles require quite a bit of maintenance to keep in working order.
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