About: Hell Castle Boss   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This is the final boss of the game, able to use 6 different attacks, one for each of the 6 types in the game. The Fire attack consists of 24 balls released in an arc shape formation, constantly damaging characters. The Ice attack summons 10 sparks which fall down while producing mine residues, both of which slow the characters it strikes by 20%. The Thunder attack shoots 6 lasers towards random characters (including dead ones). The Poison attack shoots 20 spears up the sky which creates a cloud residue when hit, both of which will poison characters. The Freeze attack shoots a bullet at extreme velocity that reflect off terrain, freezing characters and creates a large snowflake which may freeze another character who happen to be close to the flake. The Physical attack creates a skull-shaped

AttributesValues
rdfs:label
  • Hell Castle Boss
rdfs:comment
  • This is the final boss of the game, able to use 6 different attacks, one for each of the 6 types in the game. The Fire attack consists of 24 balls released in an arc shape formation, constantly damaging characters. The Ice attack summons 10 sparks which fall down while producing mine residues, both of which slow the characters it strikes by 20%. The Thunder attack shoots 6 lasers towards random characters (including dead ones). The Poison attack shoots 20 spears up the sky which creates a cloud residue when hit, both of which will poison characters. The Freeze attack shoots a bullet at extreme velocity that reflect off terrain, freezing characters and creates a large snowflake which may freeze another character who happen to be close to the flake. The Physical attack creates a skull-shaped
Head
  • Skull Skull
Attack
dcterms:subject
Drops
  • Imperial Crown
head colour
  • BABABA
Agi
  • 60(xsd:integer)
peak exp
  • 99999(xsd:integer)
body colour
  • 885522(xsd:integer)
peak lvl
  • 99(xsd:integer)
ExpAGI
  • 62(xsd:double)
LV
  • 99(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 9999(xsd:integer)
Range
  • Spear: 500
  • Ball: 100
  • Bullet:500
  • Laser: 500
  • Skull: 500
  • Spark: 300
Movement
  • walking
Name
  • Hell Castle Boss
N
  • 1(xsd:integer)
Strong
  • Ice
  • Freeze
Exp
  • 99999(xsd:integer)
Link
  • Hell Castle Boss
at
  • 1(xsd:integer)
  • 5(xsd:integer)
  • Ball: 6-7 ×24
  • Bullet: 8-8
  • Cloud residue from Spear:
  • Flake residue from Bullet:
  • Laser: 1-33 ×6
  • Mine residue from Spark:
  • Skull: 9999-9999
  • Spark: 5-5 ×10
  • Spear: 1-1 ×20
Species
  • Stickman Stickman
Icon
  • Hell Castle Boss.png
to
  • 99(xsd:integer)
from
  • 89(xsd:integer)
IMG
  • Hell Castle Boss.png
LP
  • 999999(xsd:integer)
Location
  • Hell Castle
abstract
  • This is the final boss of the game, able to use 6 different attacks, one for each of the 6 types in the game. The Fire attack consists of 24 balls released in an arc shape formation, constantly damaging characters. The Ice attack summons 10 sparks which fall down while producing mine residues, both of which slow the characters it strikes by 20%. The Thunder attack shoots 6 lasers towards random characters (including dead ones). The Poison attack shoots 20 spears up the sky which creates a cloud residue when hit, both of which will poison characters. The Freeze attack shoots a bullet at extreme velocity that reflect off terrain, freezing characters and creates a large snowflake which may freeze another character who happen to be close to the flake. The Physical attack creates a skull-shaped attack on a random character (including dead ones), instantly killing all characters staying within the projectile after 1.8s. If the last attack just over ~1.2s ago was the 3.6s Freeze Bullet and the skull attack appears on the frozen character, there is no escape as the skull attack will hit at ~3s of the 3.6s freeze time. At least one (preferably high-LP) melee character with a Black Crystal 7 + Freeze Charm 4 equipped to attempt to draw most of the freeze bullets during the fight is highly recommended, but remember to watch for Skulls appearing on other characters as well. Beware of the possibility that the boss starts the battle with the skull attack; since the characters start off bunched together on the left of the screen, the skull will appear over all four of them and immediately cause a game over if they are not immediately moved out of the way.
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