The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
* The Angry Video Game Nerd: This game was reviewed in his second episode.
* Improvised Weapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* Knockback: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* Nintendo Hard: The very reason for the game's notorious reputation.
* Averted in the first level where you can simply just kick every opponent and never take damage.
* Respawning Enemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
* Sturgeon's Law: This ga
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| - The Karate Kid (video game)
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| - The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
* The Angry Video Game Nerd: This game was reviewed in his second episode.
* Improvised Weapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* Knockback: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* Nintendo Hard: The very reason for the game's notorious reputation.
* Averted in the first level where you can simply just kick every opponent and never take damage.
* Respawning Enemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
* Sturgeon's Law: This ga
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| - The Karate Kid was a side-scrolling action fighting game for the NES that was developed by Atlus and published by LJN in November 1987.
* The Angry Video Game Nerd: This game was reviewed in his second episode.
* Improvised Weapon: Besides rocks, Chozen's goons will also throw cabbages, Bonsai plants, and paper lamps at you.
* Knockback: A significant contributor to the game's difficulty. Caused by connecting with a punch/kick and by running into an enemy.
* Nintendo Hard: The very reason for the game's notorious reputation.
* Averted in the first level where you can simply just kick every opponent and never take damage.
* Respawning Enemies: Chozen's goons will always respawn after a few seconds or when they're scrolled off the screen.
* Sturgeon's Law: This game could've been better if more thought and effort was put into its design. Such as lessening the difficulty, changing the controls, and making it longer.
* Super Drowning Skills: Everyone dies instantly when they end up in the water. Made worse by dramatic knockback.
* Too Dumb to Live: Chozen's goons will jump and walk into the water just to try and get to you.
* When All Else Fails Go Right
* A Winner Is You: All you get after completing this game is a screen where Mr. Miyagi tells you that you've become a martial arts master and gives you a wink.
* Zero Effort Boss: The boss of Stage 3 is a little girl stuck on the bell tower. Rescue her to complete the level.
* If you don't rescue the little girl immediately, Chozen and his goons will show up and constantly attack you until you do the good deed.
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