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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A loader was one of many construction vehicles used to clean up the mess of raw plastic that was left everywhere when Superman used Wonder Woman's FRERP solvent on all of King Plasto's FRERP objects.

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  • Loader
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  • A loader was one of many construction vehicles used to clean up the mess of raw plastic that was left everywhere when Superman used Wonder Woman's FRERP solvent on all of King Plasto's FRERP objects.
  • The xml attribute giving the name of the main program.
  • Loader is an Occupation normally listed under Camera and Electrical Department. If the credits directly indicate it, then it might also be listed under Sound Department or Special Effects.
  • Loaders can enter the field by Moonbase shots, emerge from a Hyperion structure, or be digistructed from a digistruct pole, platform, or the eye of a constructor. Small numbers of them spawn randomly at Hyperion installations and facilities, usually alongside Hyperion human enemies. Loaders use holographic signals to supplement their verbal status updates. A grenade image indicates they are about to lob a grenade, and a spanner/wrench symbol denotes the unit is heavily damaged and awaiting repair by a surveyor.
  • The first vehicle Glitch encounters, the Loader is natively a hovercraft used to move crates and heavy objects around, equipped with a claw and a Level 1 SPEW of Droid design for the war. The Loader can be driven by the player in multiple parts of the game, but in most cases is first driven by a Grunt.
  • Loaders are 15m high, synthetic, cybernetic humanoid creatures with no will of their own. They have miniature heads to receive commands from their operators via remote control (or maybe voice command), and process them into neuron commands to their body. Loaders are operated like a machine from a control panel, or portable remote control, by a worker with sufficient training. In fact, these beings are no dedicated military units, but their great power makes them an awe-inspiring weapon in an assault. They can pick up enemy personell and tanks and drop them to a certain death, or bash in enemy fortifications. Loaders also have six "eyes" on their "face", which are, in fact, lasers. Though not as powerful as full-out laser weapons, they have been included to weld things, if necessary, and ca
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abstract
  • A loader was one of many construction vehicles used to clean up the mess of raw plastic that was left everywhere when Superman used Wonder Woman's FRERP solvent on all of King Plasto's FRERP objects.
  • Loaders can enter the field by Moonbase shots, emerge from a Hyperion structure, or be digistructed from a digistruct pole, platform, or the eye of a constructor. Small numbers of them spawn randomly at Hyperion installations and facilities, usually alongside Hyperion human enemies. Loaders use holographic signals to supplement their verbal status updates. A grenade image indicates they are about to lob a grenade, and a spanner/wrench symbol denotes the unit is heavily damaged and awaiting repair by a surveyor. The majority of loaders have a multitude of critical hit points, including arm joints, leg joints, and their optics. Dealing sufficient damage to a limb joint will cause the limb to fall off, disabling various combat functions of the loader. For example, destroying a leg joint will cause the loader to fall to the ground and force it to crawl. It will still be able to fire the gun it wields however. Loaders have a universal weakness to corrosive weapons. While shock, slag, and explosive elemental weapons will retain their regular damage, non-elemental weapons receive a -20% damage penalty but are compensated by their higher base attack. Incendiary weapons will do the worst damage, though loaders can still be ignited. ARR Loaders, H3RL-E, or loaders being buffed by a Shielded Surveyor have shields which offer protection from corrosive attacks, as well as prevent limbs from being shot off until the shield is depleted. Following Handsome Jack's death, loaders received an apparent redesign. The subsequent models are larger in size, more self-aware and intelligent, can equip a greater variety of modular weapons, and are much more durable. However, they are far more expensive and appear in fewer numbers.
  • The first vehicle Glitch encounters, the Loader is natively a hovercraft used to move crates and heavy objects around, equipped with a claw and a Level 1 SPEW of Droid design for the war. The Loader can be driven by the player in multiple parts of the game, but in most cases is first driven by a Grunt. Not specifically designed for combat, Loaders can move large objects with their claws including other robots. Anything smaller than an Elite Grunt or a Titan, crates, and other players in split-screen multiplayer. The Loader is a big heavy industrial machine originally used for lifting & moving heavy objects around. In the wars between the Mils and the Droids, it was outfitted with a S.P.E.W. on the upper-front half of the hull. Large and bulky, the loader offers good protection from the front, but with little protective plating on the back, it quickly becomes an easy target to pick off.
  • The xml attribute giving the name of the main program.
  • Loaders are 15m high, synthetic, cybernetic humanoid creatures with no will of their own. They have miniature heads to receive commands from their operators via remote control (or maybe voice command), and process them into neuron commands to their body. Loaders are operated like a machine from a control panel, or portable remote control, by a worker with sufficient training. In fact, these beings are no dedicated military units, but their great power makes them an awe-inspiring weapon in an assault. They can pick up enemy personell and tanks and drop them to a certain death, or bash in enemy fortifications. Loaders also have six "eyes" on their "face", which are, in fact, lasers. Though not as powerful as full-out laser weapons, they have been included to weld things, if necessary, and can be used as a short-range weapon against targets out of reach of the extremely long arms of the creature, though the arms are generally longer than the laser's efficient range. Still, the lasers can be efficient when dealing with targets in cramped spaces, or targets with high maneuverability and speed. - At least one Loader scavenged from the ruins of some corporate installation was later reengineered by the United Elite into the Emerald Guardian, to protect the core of the GCl Air. Load Mutants are tall (15m) white-skinned, slender humanoids with long limbs, mouth- and nose-less faces and six dull, small eyes. They appear to possess no will of their own and are used by the RvneTek as pack animals, transporting, loading and unloading cargo with their superior strength, which earned them their name. It is not known wether their existence owes itself to a random mutation caused by radiation, or wether the RvneTek genetically engineered them for this purpose. Load Mutants appear to be open to suggestion from all sides, taking orders from dwarven hives as well and serving as guards to the hive. When engaging an enemy, the Load Mutant can use Hold and Eye-Ray, which fires six weak laser beams, one from each eye, at the target and appears to be an implement originally designed for the welding and cutting of construction materials, befitting their original civilian purpose.
  • Loader is an Occupation normally listed under Camera and Electrical Department. If the credits directly indicate it, then it might also be listed under Sound Department or Special Effects.
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