rdfs:comment
| - Vicino al Weaponsmith, l'armorsmith è focalizzato nella costruzione e nel miglioramento di vari pezzi di protezione a disposizione degli avventurieri. Avendo molte vie disponibili davanti a se in termini di avanzamento, l'armorsmith può scegliere di costruire fra una vastissima gamma di armature, spaziando dalle protezioni in pelle alle armature complete. Lo sviluppo dell'armorsmith è divisa in una serie di quests, ognuna delle quali comporta la creazione di quattro oggetti da consegnare al proprio maestro.
- Armorsmith, also known as Armormech, was an occupation that specialized in the construction of armor. Mol Ni'mai was a master armorsmith.
- This profession requires 92 skill points to master, 49 of which go towards prerequisites. XP requirements to master, including prerequisites:
* 27,300 General Crafting XP (granted for crafting items obtained in Artisan)
* 716,800 Armor Crafting XP (granted for crafting items obtained in Armorsmith)
- The Armorsmith is one of the default Crafters. Armorsmith creates metal armor such as helms, gauntlets, greaves, mails, etc. The Armorsmith level determines what item you can craft. The higher your Armorsmith level, the more varieties (and sometimes better items) you can craft. The current maximum level is 50. Your Armorsmith level will affect base stats of crafting items. It seems that this increment occurs every 10 levels and it occurs at level 11, 21, 31, and 41. In this page, all stats & selling price are based on Armorsmith level 45+.
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abstract
| - Vicino al Weaponsmith, l'armorsmith è focalizzato nella costruzione e nel miglioramento di vari pezzi di protezione a disposizione degli avventurieri. Avendo molte vie disponibili davanti a se in termini di avanzamento, l'armorsmith può scegliere di costruire fra una vastissima gamma di armature, spaziando dalle protezioni in pelle alle armature complete. Lo sviluppo dell'armorsmith è divisa in una serie di quests, ognuna delle quali comporta la creazione di quattro oggetti da consegnare al proprio maestro.
- Armorsmith, also known as Armormech, was an occupation that specialized in the construction of armor. Mol Ni'mai was a master armorsmith.
- The Armorsmith is one of the default Crafters. Armorsmith creates metal armor such as helms, gauntlets, greaves, mails, etc. The Armorsmith level determines what item you can craft. The higher your Armorsmith level, the more varieties (and sometimes better items) you can craft. The current maximum level is 50. Your Armorsmith level will affect base stats of crafting items. It seems that this increment occurs every 10 levels and it occurs at level 11, 21, 31, and 41. In this page, all stats & selling price are based on Armorsmith level 45+. The item's crafted grade is dependent on material grade (D~S). Also, the material grade is used to determined the crafting time. The crafting time can be reduced up to 25%. Using grade S for all materials when crafting an item will maximize the crafting time reduction (25%). The selling price and selling time of an item are increased when the item rarity is increased (Common [C], Uncommon [U], Rare [R], Epic [E], and Legendary [L]). The prefix also increases the selling price of an item (C-1x, U-1.2x, R-1.5x, E-1.75x, and L-2x from base common rarity price). If an item has gone through enchantments, the selling time would significantly go up. If an item has been enchanted, the selling time will go up significantly. For example, an item selling time is 6 minutes. Successfully enchant it for 5 times and then the enchantment failed on the 6th time. When attempt to sell the item, the selling price doesn't change but the selling time could be 1500+ minutes.
* Stats - The common stats for an item (for armor is Def and MDef)
* Extra - Pre-determined bonus stats of the item
* Cost - The amount of gold needed to craft the item
* Total Cost - The total cost of cost to craft and all of the materials formatted as TOTAL_COST (CRAFTING_COST + MATERIAL_COST). If the materials are ingredients (dropped from monsters), the selling price of the material is added to the cost. If the materials are an item in a crafting list, the crafting cost is added to the cost.
* Craft Time - The time to craft an item. This is the shortest time possible (using all grade S materials).
* Sell Time - The time required when selling an item in the shop
* Sell - An estimated amount of gold when the item is sold in the shop. It should be the minimum (base) price you can sell for. The profit and profit per second are added inside square brackets.
* EXP - The EXP gained from crafting an item. The EXP per second is added inside square brackets.
- This profession requires 92 skill points to master, 49 of which go towards prerequisites. XP requirements to master, including prerequisites:
* 27,300 General Crafting XP (granted for crafting items obtained in Artisan)
* 716,800 Armor Crafting XP (granted for crafting items obtained in Armorsmith)
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