Called Shots are attacks that a character tries to target at a specific location on your opponent’s body, in an attempt to inflict damage that is more severe, pierce a weak point in the target’s armor, or disable a limb. Rather than having a body-part centered Called Shot system, the GnG uses an effect-based system. In other words, you do not specify the part of the body you wish to hit. Instead, you select a set of effects you desire to inflict upon your enemy.
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