This weapon deals primarily damage.
* High damage – effective against Infested, Flesh and Cloned Flesh.
* Good critical chance.
* High ground finisher attack damage because of multiple strikes in quick succession, which causes status effect procs from every blow.
* Slam attack will ragdoll nearby enemies.
* Melee combo multiplier of 0.75 instead of the classic 0.5, allowing for larger damage multipliers in fewer hits.
* Low damage – less effective against shields.
* Small jump attack AoE.
* Short attack range.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - This weapon deals primarily damage.
* High damage – effective against Infested, Flesh and Cloned Flesh.
* Good critical chance.
* High ground finisher attack damage because of multiple strikes in quick succession, which causes status effect procs from every blow.
* Slam attack will ragdoll nearby enemies.
* Melee combo multiplier of 0.75 instead of the classic 0.5, allowing for larger damage multipliers in fewer hits.
* Low damage – less effective against shields.
* Small jump attack AoE.
* Short attack range.
|
| dcterms:subject
| |
| buildtime
| |
| dbkwik:warframe/pr...iPageUsesTemplate
| |
| Build
| - 50(xsd:integer)
- Orokin Cell
|
| buildcredits
| |
| build1amount
| |
| buildrush
| |
| build2amount
| |
| build3amount
| |
| build1missionps
| - Void|item|PS4|Venka|Blades
|
| build2missionps
| - Void|item|PS4|Venka|Gauntlet
|
| blueprintmissionxb
| - Void|item|XB1|Venka|Blueprint
|
| build2missionxb
| - Void|item|XB1|Venka|Gauntlet
|
| blueprintmissionps
| - Void|item|PS4|Venka|Blueprint
|
| blueprintmission
| - Void|item|PC|Venka|Blueprint
|
| build2mission
| - Void|item|PC|Venka|Gauntlet
|
| build1mission
| - Void|item|PC|Venka|Blades
|
| build1missionxb
| - Void|item|XB1|Venka|Blades
|
| abstract
| - This weapon deals primarily damage.
* High damage – effective against Infested, Flesh and Cloned Flesh.
* Good critical chance.
* High ground finisher attack damage because of multiple strikes in quick succession, which causes status effect procs from every blow.
* Slam attack will ragdoll nearby enemies.
* Melee combo multiplier of 0.75 instead of the classic 0.5, allowing for larger damage multipliers in fewer hits.
* Low damage – less effective against shields.
* Small jump attack AoE.
* Short attack range.
|