About: SS (Wolf3D)   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They first appear in E1M02, or E1M10 if you take the secret elevator in E1M1. Upon death, they'll drop a machine gun containing 6 bullets; if the player has already has one, the drop will just be an ammo clip containing 4 bullets. In the original sprite they are shown wearing bright blue uniforms. In the mission packs they have a new sprite with black uniforms, similar to the real-world SS of World War II.

AttributesValues
rdf:type
rdfs:label
  • SS (Wolf3D)
rdfs:comment
  • They first appear in E1M02, or E1M10 if you take the secret elevator in E1M1. Upon death, they'll drop a machine gun containing 6 bullets; if the player has already has one, the drop will just be an ammo clip containing 4 bullets. In the original sprite they are shown wearing bright blue uniforms. In the mission packs they have a new sprite with black uniforms, similar to the real-world SS of World War II.
dcterms:subject
Point
  • 500(xsd:integer)
dbkwik:wolfenstein...iPageUsesTemplate
Weapon
Name
  • SS
maccap
  • SS, as they appear in Mac Family ports.
lostcap
  • SS, as they appear in the Spear of Destiny mission packs.
lostimg
  • Animated Mission Pack SS.gif
macimg
  • Animated Mac SS.gif
wake
  • SCHUTZADSND
Entity
  • ssobj
wolfimg
  • Animated SS.gif
wolfcap
  • SS, as they appear in Wolfenstein 3D and Spear of Destiny.
HP
  • 100(xsd:integer)
Death
  • LEBENSND
abstract
  • They first appear in E1M02, or E1M10 if you take the secret elevator in E1M1. Upon death, they'll drop a machine gun containing 6 bullets; if the player has already has one, the drop will just be an ammo clip containing 4 bullets. In the original sprite they are shown wearing bright blue uniforms. In the mission packs they have a new sprite with black uniforms, similar to the real-world SS of World War II. The SS officers are also featured in Doom II, another game by id Software, as part of the secret levels MAP31 and MAP32. id Software's artists did not bother to make new attacking graphics when they converted the graphics to Doom II, therefore, they always appears to face the player when firing, no matter where their actual target is, which can be confusing because they are just as likely to engage in infighting and killing each other as some of the other enemies.
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