abstract
| - Each player assembles a 40-card deck, containing Seekers, Titans, and actions such as spells from either the good factions (Huntik Foundation and Casterwill family) or evil factions (the Organization and Blood Spiral). Each player also may construct a Legendary Hero pile as a side deck to hold Legendary Heroes without counding towards the 40-card maximum. One player (the "lead player") chooses a Mission card. A Mission card informs the players how to set up the Map (the game board), as well as the conditions of victory. Both players then take turns back and forth while proceeding through seven rounds. The lead player seeks to complete the victory conditions of his or her Mission card, while his or her opponent (the "defending player") attempts to prevent this until the end of the seventh round. If the lead player completes the Mission within the time limit, he or she wins the game. If seven rounds elapse and the lead player hasn't won, the defending player is then the victor. Once a hero card is played, it may either be moved around the map, use a special power, begin a fight, or go after a Mission goal. Upon using the card's allotted action per turn, the card is exhausted for the turn and turned sideways. Additionally, some card abilities are able to exhaust a hero, rendering the target unable to use its allotted action for the turn.
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