About: Chicken Game   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.

AttributesValues
rdfs:label
  • Chicken Game
  • Chicken game
rdfs:comment
  • The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.
  • A chicken game is a game theory set up that typically decribes two players heading toward each other. If the players continue on the same path, they bump into each other; if one swerves out of the way and other doesn't, the swerver "loses" and is labeled the chicken, while the second, implicitly braver player, wins. The payoff matrix is as follows: {| border="1" cellpadding="4" cellspacing="0" |- | ! Swerve ! Continue Straight |- ! Swerve | 0, 0 | -1, +1 |- ! Continue Straight | +1, -1 | -2, -2 |}
dcterms:subject
fr name
  • Jeu de la Poule-Mouillée
es lore
  • ● Roba 1 carta.
  • Ningún jugador puede activar cartas o efectos en respuesta a la activación de este efecto.
  • El jugador con los LP más bajos no recibe daño. Una vez por turno, durante la Main Phase: el jugador activo puede pagar 1000 LP, y después activar 1 de estos efectos;
  • ● Destruye esta carta.
  • ● Tu adversario gana 1000 LP.
Romaji Name
  • Chikinrēsu
ja lore
  • ●このカードを破壊する。
  • ●デッキから1枚ドローする。
  • ●相手は1000LP回復する。
  • ①:このカードがフィールドゾーンに存在する限り、相手よりLPが少ないプレイヤーが受ける全てのダメージは0になる。②:お互いのプレイヤーは1ターンに1度、自分メインフェイズに1000LPを払って以下の効果から1つを選択して発動できる。この効果の発動に対して、お互いは魔法・罠・モンスターの効果を発動できない。
it lore
  • ● Pesca 1 carta.
  • Il giocatore con i LP più bassi non subisce danni. Una volta per turno, durante la Main Phase: il giocatore di turno può pagare 1000 LP, poi attivare 1 di questi effetti;
  • Nessun giocatore può attivare carte o effetti in risposta all'attivazione di questo effetto.
  • ● Distruggi questa carta.
  • ● Il tuo avversario guadagna 1000 LP.
pt name
  • Jogo da Galinha
lore
  • ● Draw 1 card.
  • ● Destroy this card.
  • Neither player can activate cards or effects in response to this effect's activation.
  • The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
  • ● Your opponent gains 1000 LP.
pt lore
  • ● Compre 1 card.
  • O duelista com menos PV não sofre dano. Uma vez por turno, durante a Fase Principal: o duelista do turno pode pagar 1000 PV e, depois, ativar 1 desses efeitos;
  • Nenhum duelista pode ativar cards ou efeitos em resposta à ativação deste efeito.
  • ● Destrua este card.
  • ● Seu oponente ganha 1000 PV.
it name
  • Gioco del Coniglio
trans name
  • Chicken Race
ocg
  • Unlimited
m/s/t
  • * Prevents activation of Effect Monsters * Prevents activation of Spell Cards * Prevents activation of Trap Cards * Destroys itself * Prevents responding to its activation
passcode
  • 67616300(xsd:integer)
ko lore
  • ①: 이 카드가 필드 존에 존재하는 한, 상대보다 LP가 적은 플레이어가 받는 모든 데미지는 0 이 된다. ②: 양쪽 플레이어는 1턴에 1번, 자신 메인 페이즈에 1000 LP를 지불하고 이하의 효과에서 1개를 선택하여 발동할 수 있다. 이 효과의 발동에 대하여, 서로 마법 / 함정 / 몬스터의 효과를 발동할 수 없다.
  • ●덱에서 1장 드로우한다.
  • ●상대는 1000 LP 회복한다.
  • ●이 카드를 파괴한다.
de lore
  • ● Ziehe 1 Karte.
  • Kein Spieler kann Karten oder Effekte als Reaktion auf die Aktivierung dieses Effekts aktivieren.
  • Der Spieler mit den niedrigsten LP erhält keinen Schaden. Einmal pro Spielzug, während der Main Phase: Der Zugspieler kann 1000 LP zahlen und dann 1 dieser Effekte aktivieren;
  • ● Dein Gegner erhält 1000 LP.
  • ● Zerstöre diese Karte.
ko name
  • 치킨게임
de name
  • Hemmung!
es name
  • Juego de la Gallina
fr lore
  • ● Piochez 1 carte.
  • Le joueur avec le moins de LP ne reçoit aucun dommage. Une fois par tour, durant la Main Phase : le joueur du tour peut payer 1000 LP, puis activer 1 de ces effets ;
  • Aucun joueur ne peut ni activer de cartes ni d'effets en réponse à l'activation de cet effet.
  • ● Détruisez cette carte.
  • ● Votre adversaire gagne 1000 LP.
Life points
  • * Prevents battle damage * Prevents effect damage * Pays Life Points for cost * Your opponent pays Life Points for cost * You gain Life Points * Your opponent gains Life Points
adv
  • Forbidden
card type
  • Spell
effect types
  • Continuous-like, Ignition-like, Condition
database id
  • 11851(xsd:integer)
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
Misc
  • * Limited activations * Variable effects
Property
  • Field
Trad
  • Limited
Ja Name
  • チキンレース
Action
  • You draw cards
abstract
  • The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.
  • A chicken game is a game theory set up that typically decribes two players heading toward each other. If the players continue on the same path, they bump into each other; if one swerves out of the way and other doesn't, the swerver "loses" and is labeled the chicken, while the second, implicitly braver player, wins. The payoff matrix is as follows: {| border="1" cellpadding="4" cellspacing="0" |- | ! Swerve ! Continue Straight |- ! Swerve | 0, 0 | -1, +1 |- ! Continue Straight | +1, -1 | -2, -2 |} (This set up implies two players are merely walking towards each other; if they were, say, driving, the Continue Straight/Continue Straight choice would constitute a much higher negative payoff. While these differences in payoffs matter for calculating mixed strategy Nash equilibrium, only order matters for regular Nash equilibrium)
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