The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.
Attributes | Values |
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rdfs:label
| - Chicken Game
- Chicken game
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rdfs:comment
| - The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.
- A chicken game is a game theory set up that typically decribes two players heading toward each other. If the players continue on the same path, they bump into each other; if one swerves out of the way and other doesn't, the swerver "loses" and is labeled the chicken, while the second, implicitly braver player, wins. The payoff matrix is as follows: {| border="1" cellpadding="4" cellspacing="0" |- | ! Swerve ! Continue Straight |- ! Swerve | 0, 0 | -1, +1 |- ! Continue Straight | +1, -1 | -2, -2 |}
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dcterms:subject
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fr name
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es lore
| - ● Roba 1 carta.
- Ningún jugador puede activar cartas o efectos en respuesta a la activación de este efecto.
- El jugador con los LP más bajos no recibe daño. Una vez por turno, durante la Main Phase: el jugador activo puede pagar 1000 LP, y después activar 1 de estos efectos;
- ● Destruye esta carta.
- ● Tu adversario gana 1000 LP.
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Romaji Name
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ja lore
| - ●このカードを破壊する。
- ●デッキから1枚ドローする。
- ●相手は1000LP回復する。
- ①:このカードがフィールドゾーンに存在する限り、相手よりLPが少ないプレイヤーが受ける全てのダメージは0になる。②:お互いのプレイヤーは1ターンに1度、自分メインフェイズに1000LPを払って以下の効果から1つを選択して発動できる。この効果の発動に対して、お互いは魔法・罠・モンスターの効果を発動できない。
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it lore
| - ● Pesca 1 carta.
- Il giocatore con i LP più bassi non subisce danni. Una volta per turno, durante la Main Phase: il giocatore di turno può pagare 1000 LP, poi attivare 1 di questi effetti;
- Nessun giocatore può attivare carte o effetti in risposta all'attivazione di questo effetto.
- ● Distruggi questa carta.
- ● Il tuo avversario guadagna 1000 LP.
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pt name
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lore
| - ● Draw 1 card.
- ● Destroy this card.
- Neither player can activate cards or effects in response to this effect's activation.
- The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
- ● Your opponent gains 1000 LP.
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pt lore
| - ● Compre 1 card.
- O duelista com menos PV não sofre dano. Uma vez por turno, durante a Fase Principal: o duelista do turno pode pagar 1000 PV e, depois, ativar 1 desses efeitos;
- Nenhum duelista pode ativar cards ou efeitos em resposta à ativação deste efeito.
- ● Destrua este card.
- ● Seu oponente ganha 1000 PV.
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it name
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trans name
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ocg
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m/s/t
| - * Prevents activation of Effect Monsters
* Prevents activation of Spell Cards
* Prevents activation of Trap Cards
* Destroys itself
* Prevents responding to its activation
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passcode
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ko lore
| - ①: 이 카드가 필드 존에 존재하는 한, 상대보다 LP가 적은 플레이어가 받는 모든 데미지는 0 이 된다. ②: 양쪽 플레이어는 1턴에 1번, 자신 메인 페이즈에 1000 LP를 지불하고 이하의 효과에서 1개를 선택하여 발동할 수 있다. 이 효과의 발동에 대하여, 서로 마법 / 함정 / 몬스터의 효과를 발동할 수 없다.
- ●덱에서 1장 드로우한다.
- ●상대는 1000 LP 회복한다.
- ●이 카드를 파괴한다.
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de lore
| - ● Ziehe 1 Karte.
- Kein Spieler kann Karten oder Effekte als Reaktion auf die Aktivierung dieses Effekts aktivieren.
- Der Spieler mit den niedrigsten LP erhält keinen Schaden. Einmal pro Spielzug, während der Main Phase: Der Zugspieler kann 1000 LP zahlen und dann 1 dieser Effekte aktivieren;
- ● Dein Gegner erhält 1000 LP.
- ● Zerstöre diese Karte.
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ko name
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de name
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es name
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fr lore
| - ● Piochez 1 carte.
- Le joueur avec le moins de LP ne reçoit aucun dommage. Une fois par tour, durant la Main Phase : le joueur du tour peut payer 1000 LP, puis activer 1 de ces effets ;
- Aucun joueur ne peut ni activer de cartes ni d'effets en réponse à l'activation de cet effet.
- ● Détruisez cette carte.
- ● Votre adversaire gagne 1000 LP.
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Life points
| - * Prevents battle damage
* Prevents effect damage
* Pays Life Points for cost
* Your opponent pays Life Points for cost
* You gain Life Points
* Your opponent gains Life Points
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adv
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card type
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effect types
| - Continuous-like, Ignition-like, Condition
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database id
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dbkwik:yugi-oh/pro...iPageUsesTemplate
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dbkwik:yugioh/prop...iPageUsesTemplate
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Misc
| - * Limited activations
* Variable effects
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Property
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Trad
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Ja Name
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Action
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abstract
| - The point of the minigame is to get to the end and stop before Larc does. Winning will grant the player 3000G. Losing will cost the player 3000G.
- A chicken game is a game theory set up that typically decribes two players heading toward each other. If the players continue on the same path, they bump into each other; if one swerves out of the way and other doesn't, the swerver "loses" and is labeled the chicken, while the second, implicitly braver player, wins. The payoff matrix is as follows: {| border="1" cellpadding="4" cellspacing="0" |- | ! Swerve ! Continue Straight |- ! Swerve | 0, 0 | -1, +1 |- ! Continue Straight | +1, -1 | -2, -2 |} (This set up implies two players are merely walking towards each other; if they were, say, driving, the Continue Straight/Continue Straight choice would constitute a much higher negative payoff. While these differences in payoffs matter for calculating mixed strategy Nash equilibrium, only order matters for regular Nash equilibrium)
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