About: Weavewarping (3.5e Power)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Although nothing visually changes about the region, anybody with supernatural, magical, or psionic powers of any sort within the region immediately becomes aware of something very odd. Spell Resistance and Power Resistance of creatures in the area is reduced to 0.

AttributesValues
rdfs:label
  • Weavewarping (3.5e Power)
rdfs:comment
  • Although nothing visually changes about the region, anybody with supernatural, magical, or psionic powers of any sort within the region immediately becomes aware of something very odd. Spell Resistance and Power Resistance of creatures in the area is reduced to 0.
Summary
  • You alter the way magic functions in a large area.
dcterms:subject
author name
  • Foxwarrior
disp
  • Audible, Visual, Mental
LVL
  • World Dominator 3
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Long
PP
  • 5(xsd:integer)
date created
  • 8(xsd:integer)
Status
  • Just started
Name
  • Weavewarping
save
  • None
disc
  • Metacreativity
pr
  • No
Time
  • Standard
tsea
  • a
Subj
  • 18000.0
abstract
  • Although nothing visually changes about the region, anybody with supernatural, magical, or psionic powers of any sort within the region immediately becomes aware of something very odd. Spell Resistance and Power Resistance of creatures in the area is reduced to 0. * You can spend an additional 3 power points to make the region function like an Antimagic and Null Psionics field. * You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule. * You can spend an additional 7 power points to increase its range to "Anywhere on this plane". * You can spend an additional 10 power points to increase its duration to Permanent. * You can spend an additional 4 power points to make it double the class levels of all creatures within the field for the purpose of numeric calculations. * You can spend an additional 2 power points to make it so that any character within the region, on this or any coexistent plane, may spend a standard action to cross into a different coexistent plane. * You can spend an additional 2 power points to make all interplanar travel and teleportation into or out of the region impossible. * You can spend an additional power point to change the Gravity in the region. * You can spend 3 additional power points to change the elemental and energy traits in the region. * You can spend 2 additional power points to change the alignment traits in the region. * You can spend 4 additional power points to change the magic traits in the region.
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