About: Zei's Stone of Vengeance   Sponge Permalink

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Zei's Stone of Vengeance is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and drops from Greater Rift Guardians. This gem increases damage each enemy hit suffers from attacks depending on how far from the character they are at the moment of damage being resolved. The bonus is calculated separately for each enemy and each particular hit. Upgrading increases that bonus, and also raises the maximum bonus at full distance. At rank 25, it also adds a healthy chance to Stun on hit. This chance is reduced by Proc Coefficient for every enemy hit.

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  • Zei's Stone of Vengeance
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  • Zei's Stone of Vengeance is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and drops from Greater Rift Guardians. This gem increases damage each enemy hit suffers from attacks depending on how far from the character they are at the moment of damage being resolved. The bonus is calculated separately for each enemy and each particular hit. Upgrading increases that bonus, and also raises the maximum bonus at full distance. At rank 25, it also adds a healthy chance to Stun on hit. This chance is reduced by Proc Coefficient for every enemy hit.
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  • Zei's Stone of Vengeance is a Legendary Gem in Diablo III. It can only be socketed into Amulets and Rings, and drops from Greater Rift Guardians. This gem increases damage each enemy hit suffers from attacks depending on how far from the character they are at the moment of damage being resolved. The bonus is calculated separately for each enemy and each particular hit. Upgrading increases that bonus, and also raises the maximum bonus at full distance. At rank 25, it also adds a healthy chance to Stun on hit. This chance is reduced by Proc Coefficient for every enemy hit. For obvious reasons, using Zei's Stone of Vengeance on melee class characters is entirely pointless. This gem does affect the damage done by pets and minions, but the distance is calculated from the enemy to that pet or minion, not to the player (therefore melee pets will not benefit from it). However, damage over time effects do grow in power if the enemy flees, or the character ventures far from the target (making the 'hit-and-run' tactics quite efficient). A chance to Stun adds some more maneuverability.
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