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rdfs:label
| - Aura of Epic Dread (3.5e Grim Alteration)
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rdfs:comment
| - Back to Main Page → 3.5e Homebrew → Class Ability Components → Grim Alterations
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Summary
| - Aura causes targets to become panicked instead of frightened or shaken.
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dcterms:subject
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author name
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prereqs
| - Intimidate 6 ranks, Aura of Dread, Aura of Greater Dread, Epic
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benefit
| - As a standard action, a 30 foot aura bursts from you, striking targets with fear and causing them to flee. Make an Intimidate check opposed by the target's modified level check . Any target that fails becomes panicked for 1 round. A panicked creature must drop anything it holds and flee at top speed from you, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
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dbkwik:dungeons/pr...iPageUsesTemplate
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Special
| - As a full-round action, you may instead create a 60 foot cone-shaped burst. Aura of Epic Dread affects any target with an Intelligence score of 2 or higher. Aura of Epic Dread is a supernatural ability. This aura does not replace the effects of Aura of Dread or Aura of Greater Dread. A grim may still opt to use either of these auras.
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date created
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Status
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Name
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Quote
| - He spoke in harsh but whispered words. All who stood before him felt a chill touch run to their souls. The squad broke rank and fled, quickly regaining their thoughts, but nevertheless, worried.
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Types
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Balance
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abstract
| - Back to Main Page → 3.5e Homebrew → Class Ability Components → Grim Alterations
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