About: Fallout 3 non-player weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Fallout 3's Gamebryo engine requires all non-player characters, characters and script effects to use a weapon to shoot a projectile. Some of these "weapons" are only meant to be used by the non-player character, but can be obtained via console commands. The same is true for the default weapons used by followers; while usually different from their standard counterparts, they are not meant to be used by the player either.

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  • Fallout 3 non-player weapons
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  • Fallout 3's Gamebryo engine requires all non-player characters, characters and script effects to use a weapon to shoot a projectile. Some of these "weapons" are only meant to be used by the non-player character, but can be obtained via console commands. The same is true for the default weapons used by followers; while usually different from their standard counterparts, they are not meant to be used by the player either.
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dbkwik:fallout/pro...iPageUsesTemplate
abstract
  • Fallout 3's Gamebryo engine requires all non-player characters, characters and script effects to use a weapon to shoot a projectile. Some of these "weapons" are only meant to be used by the non-player character, but can be obtained via console commands. The same is true for the default weapons used by followers; while usually different from their standard counterparts, they are not meant to be used by the player either.
is Weapon of
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