About: Beacon (CivBE)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Beacon can be built after the Decode Signal Project is completed. One the Beacon is built, is must be activated. It costs 1000 File:20xEnergyBE.png Energy to activate, and "will consume all surplus File:20xEnergyBE.png Energy each turn it is active." However, this effectively sets the Energy per turn to zero, so if the Energy per turn is currently negative, it will be set to zero, a significant advantage. Once activated, it takes 30 turns to make contact. (This changes based on game speed)

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  • Beacon (CivBE)
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  • The Beacon can be built after the Decode Signal Project is completed. One the Beacon is built, is must be activated. It costs 1000 File:20xEnergyBE.png Energy to activate, and "will consume all surplus File:20xEnergyBE.png Energy each turn it is active." However, this effectively sets the Energy per turn to zero, so if the Energy per turn is currently negative, it will be set to zero, a significant advantage. Once activated, it takes 30 turns to make contact. (This changes based on game speed)
dbkwik:civilizatio...iPageUsesTemplate
abstract
  • The Beacon can be built after the Decode Signal Project is completed. One the Beacon is built, is must be activated. It costs 1000 File:20xEnergyBE.png Energy to activate, and "will consume all surplus File:20xEnergyBE.png Energy each turn it is active." However, this effectively sets the Energy per turn to zero, so if the Energy per turn is currently negative, it will be set to zero, a significant advantage. Once activated, it takes 30 turns to make contact. (This changes based on game speed) The Contact Beacon must be built on a tile in range of the city constructing it. This tile becomes impassable to both military and civilian units.
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