About: Wildmen   Sponge Permalink

An Entity of Type : dbkwik:resource/f2avpg7yIrqWyMs420PAhw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wildmen are hostile non-player characters encountered in The Pitt. They can be found around The Pitt Bridge and the steelyard.

AttributesValues
rdf:type
rdfs:label
  • Wildmen
rdfs:comment
  • Wildmen are hostile non-player characters encountered in The Pitt. They can be found around The Pitt Bridge and the steelyard.
  • Wildmen are found in the area surrounding Serpent's Fang Keep in the past of Serpent Isle. They are also found in the Ophidian ruins of the present. They appear as roughly human-sized creatures with green skin, and straggly green hair, and attack with their mouths, using their strangely extending necks. According to a book found in the Silver Seed expansion (Report on the Shasrajah), Wildmen are a product of Chaos wizardry, an attempt to create superior soldiers in the war against Order's Automaton army.
dcterms:subject
temp companion
  • no
Aggression
  • Aggressive
  • Very aggressive
Factions
  • DLC01SurvivorFaction
perm companion
  • no
ondeath
  • Finger
Rent
  • -
finger
  • yes
max condition
  • -
Heal
  • no
essential
  • no
cure addiction
  • no
Quests
baseID
  • ,
Apparel
Combat style
  • CSRaider
  • CSRaiderMelee
cure radiation
  • no
quests started
  • -
wares
  • -
otheritem
quests involved
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:ultima/prop...iPageUsesTemplate
Games
  • FO3TP
FirstAppearance
Weapon
Affiliation
  • None
Role
  • Psychotic madmen
Caption
  • Wildmen, from Ultima VII Part Two manual
enslave
  • no
ear
  • no
Height
  • 1(xsd:integer)
Class
  • RaiderSmallGun
  • RaiderMelee
LastAppearance
Related
alternatenames
  • Shasrajah
assistance
  • Helps friends and allies
  • Helps nobody
confidence
  • Foolhardy
  • Cowardly
Race
caps
  • -
Location
  • The Pitt
abstract
  • Wildmen are found in the area surrounding Serpent's Fang Keep in the past of Serpent Isle. They are also found in the Ophidian ruins of the present. They appear as roughly human-sized creatures with green skin, and straggly green hair, and attack with their mouths, using their strangely extending necks. According to a book found in the Silver Seed expansion (Report on the Shasrajah), Wildmen are a product of Chaos wizardry, an attempt to create superior soldiers in the war against Order's Automaton army. Chaos called these creatures Shasrajah, a fusion of Adder and Man. The resulting form was vaguely humanoid, with resilient green skin, tough as the scales of a serpent. Initially the minds of the soldiers who'd volunteered were very much unchanged, and coupled with the quickness and sensitivity to smell of the adder, the Shasrajah were formidable in battle. Their long necks had tremendous reach, and they preferred to attack solely with their strong jaws. The experiment went awry when Chaos discovered the Shasrajah became more violent and bloodthirsty with each battle victory, ultimately turning on their makers. Chaos was unable to beat their monsters back and exterminate them, and were forced to retreat. The Shasrajah continued to live in present day Serpent Isle, called "Wildmen" by the New Sosarians.
  • Wildmen are hostile non-player characters encountered in The Pitt. They can be found around The Pitt Bridge and the steelyard.
is Factions of
is Affiliation of
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