abstract
| - Dr. Strange Costume and Revamp *All versions of Dr. Strange have a new passive, Sorcerer Supreme
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* Grants a stack of Mystic Energy when any enemy attacks
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* Restores Stamina every turn
* In addition, Bolts of Balthakk now generates one stack of Mystic Energy
* When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities
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* Restores Stamina every turn
* Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action
* Dr. Strange may still collect Mystic Energy while he has Power of the Principalities
* Dr. Strange will not generate Power of the Principalities while he already has one
* Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used
* Bolts of Balthakk
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* Increased Stamina cost and damage
* Modern Dr. Strange
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* Uniform passive: Defender
* Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack
* Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit
* Black Panther
* Woven Vibranium can now trigger on counter-attacks
* Panther Stance is now a Quick Action
* Vibranium Daggers are now correctly tagged as Ranged
* Captain America
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* Captain America now has a passive chance to block all attacks
* Block no longer causes an attack to miss, but instead reduces damage significantly
* Shield Guard no longer gives a chance to block
* Lead the Charge removed
* Inspiring Leadership will now be granted after the first character’s action, no matter who goes first
* Deadpool
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* Healing factor thingie started kicking in again. Hate when that stops working.
* No Holds Barred now actually removes debuffs
* Fixed the number of hits displayed when using Happy to See You
* Pretty Cool Guy no longer stacks. We get the idea, you really, really like them.
* Chance to nerf self now greatly reduced. Of course, sometimes you are just too awesome
* Emma Frost
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* Diamond Form and War Diamond no longer remove debuffs
* Unlocked Potential and Cosmic Potential will still remove debuffs
* Normalized damage from Mental Anguish
* Characters with more health will not take more damage any more
* All characters who remove mental anguish (by using a non-attack, non-quick action) gain Mental Scarring for 1 round
* If Emma Frost counter-attacks a target that has Mental Scarring, Emma Frost will counter with War Diamond instead of Psychic Tap
* Ghost Rider
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* Penance Stare will no longer remove Sin from enemies that are not targeted
* Increased the amount of damage Penance Stare gains from each stack of Sin
* Hercules
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* Blessing of Olympus now makes only Hercules’s own attacks guaranteed critical hits
* Wound of Cerynitis now correctly decreases damage from Ranged attacks
* Human Torch
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* Fixed an issue where Human Torch was gaining health when attacked on the first turn of combat, or extra health after activating Flame On!
* Iron Fist
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* Heart of Shou-Lao is now a Quick Action and can only be activated once per round
* Reduced the Stamina cost for Heart of Shou-Lao
* Increased the bonus to all stats from Heart of Shou-Lao (buff)
* Heart of Shou-Lao (buff) now stacks up to 10 times
* Magik
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* Magik will no longer repeatedly summon demons after every attack and defense
* Mockingbird
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* Mockingbird no longer gains Tactical Insight from counter-attacks
* Tactical Insight can only grant one extra turn per round
* Phoenix
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* Mind Link (protect status) now lasts 3 rounds
* Phoenix Fire now causes Soulfire instead of Burning
* Phoenix Fire no longer drains all Stamina when used
* Quicksilver
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* Will no longer counter with Quickness when stunned
* Fixed a display issue with the damage caused by Tag Team
* Scarlet Witch
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* Probability Field will now have a chance to remove debuffs, but not make characters immune to debuffs
* The PVP AI should no longer try to use Chaos Shield as the first move... most of the time
* Spider-Man
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* Black Suit Spider-Man now correctly deals increased damage against Webbed targets
* Spider-Woman
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* Fear Pheromones now has a 100% chance to hit
* Reduced the Stamina cost of Fear Pheromones
* Vengeance is now a Quick Action
* Storm
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* Blizzard now only hits enemies and not allies
* Thor
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* PVP AI will now prefer to attack when he has 2 stacks of Might of Mjolnir
* War Machine
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* Minigun Barrage now starts off available instead of on cooldown == Items==
* Grief
* Damage reduced
* No longer Stealthy
* Can no longer be used multiple times in the same round
* The unusually high damage of this weapon was caused by an oversight, which we have rectified. We apologize for any inconvenience this has caused
* Hotshot
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* Damage reduced
* Stamina cost reduced
* Fury
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* Damage increased
* Stamina cost reduced
* Chrono Overdrive
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* Increased Stamina cost
* Reduced damage bonus
* Chrono Overdrive’s damage bonus is now consumed on the next attack, and no longer removed if the Agent fails to attack immediately after using it (such as by recharging)
* Quantum Jumper
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* Quantum Jumper no longer grants an extra turn to the Agent that uses it
* Sinister Sceptre
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* Astral Form (Phased buff) now grants a bonus to damage on the next attack
* Astral Form is removed after the next attack
* Sinister Sceptre now has a 100% chance to apply Astral Form
* Power of Four
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* Now begins with a 1 round cooldown
* Increased Stamina cost
* Ruby Quartz Rifle
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* Now correctly tagged as a Ranged attack
* M1911 Patriot
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* Now correctly tagged as a Ranged attack
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