About: Max Dyckhoff   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw a opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Bungie's "Super Secret Project". As of April 2012 he has started working for Naughty Dog.

AttributesValues
rdfs:label
  • Max Dyckhoff
rdfs:comment
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw a opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Bungie's "Super Secret Project". As of April 2012 he has started working for Naughty Dog.
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw an opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Destiny.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
dbkwik:bungie/prop...iPageUsesTemplate
abstract
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw a opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Bungie's "Super Secret Project". As of April 2012 he has started working for Naughty Dog.
  • Before Max joined the Bungie team he worked at Free Radical Design in Nottingham, England for two years, as AI programmer for TimeSplitters Future Perfect. After TimeSplitters Future Perfect was released looking for something new he saw an opening for an AI engineer on Bungie.net. He did a phone interview with Damian Isla and managed to impress Bungie with his skills. In December 2010, Max left Bungie to work with Blizzard Entertainment in California. From July 2010 to December 2010, he was working on Destiny. Since April 2012, he has been working at Naughty Dog on AI for The Last of Us and Uncharted 4.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software