About: Deatomizer Mk4   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Deatomizer Mk4 is an energy-based weapons developed by The Trust. It is a semi-automatic rifle that fires rapid blue bolts of high energy plasma that break apart an organic target's atomic structure, hence its name. It can be charged to fire 6 plasma bolts, if one of the bolts hits a target the others will seek out and hit the original hit point. This inflicts more damage. The spread of the charged shots follow the rotation of the Wii remote, this can be used depending on the enemy that is being fought.The Conduit Weapons Lab

AttributesValues
rdf:type
rdfs:label
  • Deatomizer Mk4
rdfs:comment
  • The Deatomizer Mk4 is an energy-based weapons developed by The Trust. It is a semi-automatic rifle that fires rapid blue bolts of high energy plasma that break apart an organic target's atomic structure, hence its name. It can be charged to fire 6 plasma bolts, if one of the bolts hits a target the others will seek out and hit the original hit point. This inflicts more damage. The spread of the charged shots follow the rotation of the Wii remote, this can be used depending on the enemy that is being fought.The Conduit Weapons Lab
dcterms:subject
Type
  • Rifle
Rate of Fire
  • Semi-Automatic/Charge
Magazine capacity
  • 30(xsd:integer)
dbkwik:conduit/pro...iPageUsesTemplate
damage per round
  • Moderate/High
maximum ammo carried
  • 150(xsd:integer)
headshot damage multiplier
  • None
maximum effective range
  • Medium
binoculars/scope
  • Target Scope 4.5
Ammunition type
  • Trust Power Cell
abstract
  • The Deatomizer Mk4 is an energy-based weapons developed by The Trust. It is a semi-automatic rifle that fires rapid blue bolts of high energy plasma that break apart an organic target's atomic structure, hence its name. It can be charged to fire 6 plasma bolts, if one of the bolts hits a target the others will seek out and hit the original hit point. This inflicts more damage. The spread of the charged shots follow the rotation of the Wii remote, this can be used depending on the enemy that is being fought.The Conduit Weapons Lab The Deatomizer returns in Conduit 2 featuring several modifications. The weapon does not have a scope, opting for a new fully automatic secondary firing mode where its screen turns red, appearing similar to that of the Deatomizer Mk9. The charged shot no longer spreads out, now appearing as a line with a fixed size when fired, along with traveling somewhat slower. Its magazine clip only carries 25 shots instead of 30 as it did in the first game.
is Weapons of
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