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rdf:type
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rdfs:comment
| - -- Journal Entry, 06 September, 1951 -- James Grayson
- Jason runs away when the pressures of his upcoming coronation interfere in his plans to have some fun. While on his own, Jason stumbles onto a traveler in need of assistance and helps. He stays with the farmer and his daughter and help them harvest their crops. While staying there, a warlord arrives and threatens the village. Jason helps the villagers defend themselves by teaching them how to fight. At the end Hercules, Lilith, and a Corinthian party arrive to "rescue" Prince Jason. Jason returns to Corinth. Hercules and Lilith return to the academy.
- "Cold Feet" is the twelfth episode of season two and the twenty-fifth episode overall of the animated children's series The Magic School Bus. It originally aired on November 25th, 1995.
- Cold Feet is the B part of the eleventh episode of Season 2 of Pepper Ann.. It was paired with "Impractical Jokes" and originally aired on December 26, 1998.
- Cold feet are principled activist appendages that refuse to simply go along with the vagaries of holy wetlock. They are most frequently seen in connection with a wedding of seven years between a digestive biscuit and a high-seas pirate. The reception should be interesting for its Dave Matthews band recital on the subject of heebie-jeebies. As is common knowledge in the Untied States of England, the major producer of cold feet is a collection of church bells that sound like the piercing high tones of a frozen block of feet. Yellow storks ring these bells at the climax of their mating ceremony. The bells are yellow and thus cannot be seen with the naked eye, but their effects are devastating: to flood every river within a radius of seventeen miles. Sam the crocodile emcees the cold feet floo
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sameAs
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Season
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Alignment
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dcterms:subject
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dbkwik:pepperann/p...iPageUsesTemplate
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fr name
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es lore
| - No puedes activar, Colocar o utilizar los efectos de ninguna Carta Mágica/de Trampa este turno.
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Sixth Action
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Romaji Name
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hr name
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ja lore
| - このターン、自分は魔法・罠カードの効果の使用及び発動・セットはできない。
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Fifth Action Text
| - Pretend Freys have left
- Pretend to find Edmure
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Sixth Action Difficulty
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it lore
| - Non puoi attivare, Posizionare o utilizzare gli effetti di nessuna Carta Magia/Trappola in questo turno.
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First Action Difficulty
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Storyline Number
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Third Action
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lore
| - You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
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Next Quest Type
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pt lore
| - Você não pode ativar, Baixar, ou usar efeitos de qualquer Carta Mágica ou Armadilha neste turno.
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Fifth Action Difficulty
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Fifth Action
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zh lore
| - 这个回合,自己不能作 魔法·陷阱卡的效果使用以及发动·盖放。
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it name
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Second Action Difficulty
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trans name
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Sixth Action Text
| - Pay smallfolk to help
- Pay servants to shirk
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m/s/t
| - * Prevents activation of your Spell Cards
* Prevents activation of your Trap Cards
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passcode
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ko lore
| - 이 턴에, 자신은 마법 / 함정 카드 효과의 사용 및 발동 / 세트는 할 수 없다.
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Third Action Text
| - Misdirect searchers
- Follow Edmure's footprints
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de lore
| - Du kannst in diesem Spielzug weder Zauber-/Fallenkarten aktivieren oder setzen noch ihre Effekte verwenden.
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ko name
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de name
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First Action
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es name
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Fourth Action Text
| - Loose bloodhounds
- Tie up bloodhounds
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Second Action Text
| - Hide Edmure's footprints
- Reassure Edmure all will be well
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fr lore
| - Ce tour, vous ne pouvez ni activer ou Poser de Cartes Magie/Piège ni utiliser d'effets de Carte Magie/Piège.
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Fourth Action Difficulty
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Previous Quest Type
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First Action Text
| - Taunt Edmure as you search
- Taunt Tullys as they search
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Fourth Action
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questgiver-pic
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Third Action Difficulty
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card type
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effect types
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QuestGiver
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database id
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Second Action
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dbkwik:gotascent/p...iPageUsesTemplate
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dbkwik:hercules-xe...iPageUsesTemplate
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dbkwik:resistance/...iPageUsesTemplate
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dbkwik:wackypedia/...iPageUsesTemplate
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dbkwik:yugi-oh/pro...iPageUsesTemplate
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