About: Mana Feeder   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These mobs are immune to most (but not all) magic effects in the game, including wands. They are vulnerable to stuns, but not poisons. They resist hunter traps. The Mana Feeders do not follow any discernable aggro rules and change their targets at random. It is advisable for everyone to stand close together in a tight cluster to prevent the mobs from running all over, as well as make maximum use of Cleave, Whirlwind and Blade Flurry. If you have hunters in the group they can stand away from the main group. Do not have them chase the mobs to the hunters, they will return when they Feign Death.

AttributesValues
rdfs:label
  • Mana Feeder
rdfs:comment
  • These mobs are immune to most (but not all) magic effects in the game, including wands. They are vulnerable to stuns, but not poisons. They resist hunter traps. The Mana Feeders do not follow any discernable aggro rules and change their targets at random. It is advisable for everyone to stand close together in a tight cluster to prevent the mobs from running all over, as well as make maximum use of Cleave, Whirlwind and Blade Flurry. If you have hunters in the group they can stand away from the main group. Do not have them chase the mobs to the hunters, they will return when they Feign Death.
Level
  • 70(xsd:integer)
dcterms:subject
dbkwik:wowwiki/pro...iPageUsesTemplate
Name
  • Mana Feeder
Type
  • Elite
Health
  • 14000(xsd:integer)
Location
abstract
  • These mobs are immune to most (but not all) magic effects in the game, including wands. They are vulnerable to stuns, but not poisons. They resist hunter traps. The Mana Feeders do not follow any discernable aggro rules and change their targets at random. It is advisable for everyone to stand close together in a tight cluster to prevent the mobs from running all over, as well as make maximum use of Cleave, Whirlwind and Blade Flurry. If you have hunters in the group they can stand away from the main group. Do not have them chase the mobs to the hunters, they will return when they Feign Death. Their arcane damage output on the raid is negligible - nothing that should really trouble your healers - but usually these Feeders are accompanied by a Chaotic Sentience who can cast debuffs on random players that dramtically increases their damage taken from the Feeders. It is very important to dispel this debuff as quickly as possible or tank the Chaotic Sentience a good distance away from the raid out of range for its debuff.
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